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<description>UnrealIRCd Bug Tracker - ISSUES</description>
<link>http://bugs.unrealircd.org/</link>
<title>UnrealIRCd Bug Tracker - ISSUES</title>
<image>
<title>UnrealIRCd Bug Tracker - ISSUES</title>
<url>http://bugs.unrealircd.org/images/mantis_logo_button.gif</url>
<link>http://bugs.unrealircd.org/</link>
<description>UnrealIRCd Bug Tracker - ISSUES</description>
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<category>All Projects</category>
<ttl>10</ttl>
<sy:updatePeriod>hourly</sy:updatePeriod>
<sy:updateFrequency>1</sy:updateFrequency>
<sy:updateBase>2010-09-10T17:50:36+02:00</sy:updateBase>
<item>
<title>0003893: Firefox XPS IRC Attack</title>
<link>http://bugs.unrealircd.org/view.php?id=3893</link>
<description>Unreal is vulnerable to the following attack:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://encyclopediadramatica.com/Firefox_XPS_IRC_Attack&quot;&gt;http://encyclopediadramatica.com/Firefox_XPS_IRC_Attack&lt;/a&gt; [&lt;a href=&quot;http://encyclopediadramatica.com/Firefox_XPS_IRC_Attack&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]</description>
<guid>http://bugs.unrealircd.org/view.php?id=3893</guid>
<author>R-TypeEman &lt;R-TypeEman@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=3893#bugnotes</comments>
</item>
<item>
<title>0003720: ULines and Server can set channel mode +z when insecure users are present causing an &quot;invalid state&quot; of security</title>
<link>http://bugs.unrealircd.org/view.php?id=3720</link>
<description>M_MODE does not do any checking to see if insecure users are on a channel when setting mode +z, IF the setter of the mode is ULined or a server.&lt;br /&gt;
&lt;br /&gt;
This means that, for example, I could set MLOCK +z on a channel (via services), then a new (insecure) user could join the empty channel, and services would set mode +z, and the user would remain on the channel.&lt;br /&gt;
&lt;br /&gt;
Since M_SJOIN enforces +z rules, in the case of a netsplit/netrejoin, so, too, should m_mode enforce +z rules even if the MODE command comes from services/uline/server.</description>
<guid>http://bugs.unrealircd.org/view.php?id=3720</guid>
<author>fez &lt;fez@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=3720#bugnotes</comments>
</item>
<item>
<title>0003958: ./Config does not forward --enable-inet6 parameter to configure process</title>
<link>http://bugs.unrealircd.org/view.php?id=3958</link>
<description>There is a HOT new issue with CVS regarding IPv6, I realize it cannot bind stream sockets to IPv6 addresses anymore, while this worked fine with 3.2.8.1. IPv6 was select during ./Config. I am adding log entries:&lt;br /&gt;
&lt;br /&gt;
[Wed Sep  8 16:02:49 2010] - setsockopt(IP_OPTIONS) irc.example.com[]:Invalid argument&lt;br /&gt;
[Wed Sep  8 16:02:49 2010] - Error binding stream socket to IP 2001.0.0.0 port 7100 - irc.example.com[]:Can't assign requested address&lt;br /&gt;
[Wed Sep  8 16:03:51 2010] - setsockopt(IP_OPTIONS) irc.example.com[]:Invalid argument&lt;br /&gt;
[Wed Sep  8 16:03:51 2010] - Error binding stream socket to IP 2001.0.0.0 port 7100 - irc.example.com[]:Can't assign requested address&lt;br /&gt;
&lt;br /&gt;
While double-checking the ./configure progress I realize that eventhough IPv6 was enabled by default, --enable-inet6 was not added to the configure parameters (!). Adding it to the extra parameters in ./Config fixes the issue and IPv6 is compiled in properly.&lt;br /&gt;
&lt;br /&gt;
ziplinks are not affected by this bug. I haven't tested remote includes.</description>
<guid>http://bugs.unrealircd.org/view.php?id=3958</guid>
<author>chotaire &lt;chotaire@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=3958#bugnotes</comments>
</item>
<item>
<title>0003955: Modifications to source necessary to compile on QNX 6.5.0</title>
<link>http://bugs.unrealircd.org/view.php?id=3955</link>
<description>The following modifications were necessary to successfully compile Unreal 3.2.8.1 on QNX 6.5.0, as seen by compile errors:&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
gcc -I../include -I/home/irc/ircd-nassau/extras/regexp/include -I/home/irc/ircd-nassau/extras/c-ares/include -L../extras/c-ares/lib -pipe -g -O2 -funsigned-char -fno-strict-aliasing -Wno-pointer-sign -DZIP_LINKS -export-dynamic  -DFD_SETSIZE=900 -c timesynch.c&lt;br /&gt;
In file included from ../include/common.h:46,&lt;br /&gt;
                 from ../include/struct.h:43,&lt;br /&gt;
                 from timesynch.c:21:&lt;br /&gt;
../include/sys.h:47:23: error: sys/errno.h: No such file or directory&lt;br /&gt;
make[1]: *** [timesynch.o] Error 1&lt;br /&gt;
make[1]: Leaving directory `/home/irc/ircd-nassau/src'&lt;br /&gt;
make: *** [build] Error 2&lt;br /&gt;
&lt;br /&gt;
I changed &lt;sys/errno.h&gt; to &lt;errno.h&gt; in include/sys.h and it will continue compiling just fine.&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
gcc -I../include -I/home/irc/ircd-nassau/extras/regexp/include -I/home/irc/ircd-nassau/extras/c-ares/include -L../extras/c-ares/lib -pipe -g -O2 -funsigned-char -fno-strict-aliasing -Wno-pointer-sign -DZIP_LINKS -export-dynamic  -DFD_SETSIZE=900 -c s_bsd.c&lt;br /&gt;
s_bsd.c: In function 'init_sys':&lt;br /&gt;
s_bsd.c:644: error: too many arguments to function 'setpgrp'&lt;br /&gt;
make[1]: *** [s_bsd.o] Error 1&lt;br /&gt;
make[1]: Leaving directory `/home/irc/ircd-nassau/src'&lt;br /&gt;
make: *** [build] Error 2&lt;br /&gt;
&lt;br /&gt;
I change line 644 to:&lt;br /&gt;
        (void)setpgid(0,(int)getpid());&lt;br /&gt;
&lt;br /&gt;
It's also possible to change line 644 to:&lt;br /&gt;
        (void)setsid();&lt;br /&gt;
	&lt;br /&gt;
-----------------------&lt;br /&gt;
&lt;br /&gt;
After which it will compile just fine without any warnings.</description>
<guid>http://bugs.unrealircd.org/view.php?id=3955</guid>
<author>chotaire &lt;chotaire@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=3955#bugnotes</comments>
</item>
<item>
<title>0003957: Remote server disconnects do not get broadcasted via notice</title>
<link>http://bugs.unrealircd.org/view.php?id=3957</link>
<description>Remote connects get noticed perfectly fine. However, remote disconnects do no longer get noticed (it worked in Unreal 3.1.*) unless the oper is on the server that the target server disconnected from.</description>
<guid>http://bugs.unrealircd.org/view.php?id=3957</guid>
<author>chotaire &lt;chotaire@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=3957#bugnotes</comments>
</item>
<item>
<title>0003956: Timing issue on QNX 6.5.0 in ircd.c</title>
<link>http://bugs.unrealircd.org/view.php?id=3956</link>
<description>When starting unrealircd on QNX 6.5.0, everything seems to work just fine until taking a peak into ircd.log:&lt;br /&gt;
&lt;br /&gt;
[Thu Sep  2 02:19:41 2010] - TIME SYNCH: timeserver=1283818771, our=1283386781, offset = 431990 [old offset: 37]&lt;br /&gt;
&lt;br /&gt;
[Tue Sep  7 02:19:31 2010] - WARNING: Time running backwards! Clock set back ~-1283818771 seconds (0 -&gt; 1283818771)&lt;br /&gt;
[Tue Sep  7 02:19:31 2010] - [TimeShift] Resetting a few timers to prevent IRCd freeze!&lt;br /&gt;
[Tue Sep  7 02:19:31 2010] - [TimeShift] The (IRCd) clock was set backwards. Waiting for time to be OK again. This will be in -1283818771 seconds&lt;br /&gt;
[Tue Sep  7 02:19:34 2010] - WARNING: Time running backwards! Clock set back ~-3 seconds (1283818771 -&gt; 1283818774)&lt;br /&gt;
[Tue Sep  7 02:19:34 2010] - [TimeShift] Resetting a few timers to prevent IRCd freeze!&lt;br /&gt;
[Tue Sep  7 02:19:37 2010] - WARNING: Time running backwards! Clock set back ~-3 seconds (1283818774 -&gt; 1283818777)&lt;br /&gt;
[Tue Sep  7 02:19:37 2010] - [TimeShift] Resetting a few timers to prevent IRCd freeze!&lt;br /&gt;
[Tue Sep  7 02:19:40 2010] - WARNING: Time running backwards! Clock set back ~-3 seconds (1283818777 -&gt; 1283818780)&lt;br /&gt;
[Tue Sep  7 02:19:40 2010] - [TimeShift] Resetting a few timers to prevent IRCd freeze!&lt;br /&gt;
[Tue Sep  7 02:19:43 2010] - WARNING: Time running backwards! Clock set back ~-3 seconds (1283818780 -&gt; 1283818783)&lt;br /&gt;
[Tue Sep  7 02:19:43 2010] - [TimeShift] Resetting a few timers to prevent IRCd freeze!&lt;br /&gt;
[Tue Sep  7 02:19:46 2010] - WARNING: Time running backwards! Clock set back ~-3 seconds (1283818783 -&gt; 1283818786)&lt;br /&gt;
[Tue Sep  7 02:19:46 2010] - [TimeShift] Resetting a few timers to prevent IRCd freeze!&lt;br /&gt;
[Tue Sep  7 02:19:49 2010] - WARNING: Time running backwards! Clock set back ~-3 seconds (1283818786 -&gt; 1283818789)&lt;br /&gt;
[Tue Sep  7 02:19:49 2010] - [TimeShift] Resetting a few timers to prevent IRCd freeze!&lt;br /&gt;
[Tue Sep  7 02:19:52 2010] - WARNING: Time running backwards! Clock set back ~-3 seconds (1283818789 -&gt; 1283818792)&lt;br /&gt;
[Tue Sep  7 02:19:52 2010] - [TimeShift] Resetting a few timers to prevent IRCd freeze!&lt;br /&gt;
[Tue Sep  7 02:19:55 2010] - WARNING: Time running backwards! Clock set back ~-3 seconds (1283818792 -&gt; 1283818795)&lt;br /&gt;
[Tue Sep  7 02:19:55 2010] - [TimeShift] Resetting a few timers to prevent IRCd freeze!&lt;br /&gt;
[Tue Sep  7 02:19:58 2010] - WARNING: Time running backwards! Clock set back ~-3 seconds (1283818795 -&gt; 1283818798)&lt;br /&gt;
[Tue Sep  7 02:19:58 2010] - [TimeShift] Resetting a few timers to prevent IRCd freeze!&lt;br /&gt;
[Tue Sep  7 02:20:01 2010] - WARNING: Time running backwards! Clock set back ~-3 seconds (1283818798 -&gt; 1283818801)&lt;br /&gt;
[Tue Sep  7 02:20:01 2010] - [TimeShift] Resetting a few timers to prevent IRCd freeze!&lt;br /&gt;
[Tue Sep  7 02:20:04 2010] - WARNING: Time running backwards! Clock set back ~-3 seconds (1283818801 -&gt; 1283818804)&lt;br /&gt;
[Tue Sep  7 02:20:04 2010] - [TimeShift] Resetting a few timers to prevent IRCd freeze!&lt;br /&gt;
[Tue Sep  7 02:20:07 2010] - WARNING: Time running backwards! Clock set back ~-3 seconds (1283818804 -&gt; 1283818807)&lt;br /&gt;
[Tue Sep  7 02:20:07 2010] - [TimeShift] Resetting a few timers to prevent IRCd freeze!&lt;br /&gt;
&lt;br /&gt;
System clock has been verified to run quite ok. It does lag behind a second every few minutes when running as virtual machine but I fixed this using regular ntpdate updates from local timeserver so the system clock is at no time ever lagging behind more than one second. kern.hz setting or similar seems to be read-only on QNX.&lt;br /&gt;
&lt;br /&gt;
This problem with ircd.c seems to prevent autoconnect for links (it just doesn't happen). If however manually linking the server, there is never any message about &quot;PLEASE SYNC YOUR CLOCKS!&quot; and similar. When linked, I see no problems on IRC network other than flooding local opers with notices (see ircd.log above) every 3 seconds.</description>
<guid>http://bugs.unrealircd.org/view.php?id=3956</guid>
<author>chotaire &lt;chotaire@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=3956#bugnotes</comments>
</item>
<item>
<title>0002973: override bug</title>
<link>http://bugs.unrealircd.org/view.php?id=2973</link>
<description>As netadmin with override i cant DEOP a user if i have (+h or) +o or +a -&gt;&lt;br /&gt;
[15:56:48] * Netadmin sets mode: +oao Netadmin user user&lt;br /&gt;
/mode #test -o user&lt;br /&gt;
&lt;br /&gt;
and then the error:&lt;br /&gt;
o user is a channel admin&lt;br /&gt;
&lt;br /&gt;
if i dont have any modes (h,o,a) i can override just nice and with +o i can -a. &lt;br /&gt;
The problem is on DEOP.&lt;br /&gt;
&lt;br /&gt;
Another (if netadmin with override is halfopped and not opped on the channel):&lt;br /&gt;
&lt;br /&gt;
o user is a channel admin&lt;br /&gt;
h user is a channel admin&lt;br /&gt;
a user is a channel admin</description>
<guid>http://bugs.unrealircd.org/view.php?id=2973</guid>
<author>vonitsanet &lt;vonitsanet@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=2973#bugnotes</comments>
</item>
<item>
<title>0002535: Ban/TKL Exception Blocks Clarification</title>
<link>http://bugs.unrealircd.org/view.php?id=2535</link>
<description>Section 4.19: &quot;The except ban block allows you to specify a user@host that will override a ban placed on a broader host...&quot;&lt;br /&gt;
&lt;br /&gt;
Section 4.20: &quot;The except tkl block allows you to specify a user@host that will override a tkl ban placed on a broader host.&quot;&lt;br /&gt;
&lt;br /&gt;
I suggest that section 4.19 be updated to be more clear on the purpose of this block. From what I understand, except ban overrides ban blocks in unrealircd.conf, and except tkl overrides tkl bans. It should be made clear that the except ban overrides blocks like the ban version, real name, etc. blocks.</description>
<guid>http://bugs.unrealircd.org/view.php?id=2535</guid>
<author>Digerati &lt;Digerati@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=2535#bugnotes</comments>
</item>
<item>
<title>0003776: Unreal3.2.9 TODO</title>
<link>http://bugs.unrealircd.org/view.php?id=3776</link>
<description>Parent bug of TODO's for 3.2.9.</description>
<guid>http://bugs.unrealircd.org/view.php?id=3776</guid>
<author>syzop &lt;syzop@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=3776#bugnotes</comments>
</item>
<item>
<title>0003953: Oper Idle times.</title>
<link>http://bugs.unrealircd.org/view.php?id=3953</link>
<description>After reading through the m_whois.c file, I cam across a comment which didn't really apply to what the code was actually doing. The comment in question:&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
* Fix /whois to not show idle times of&lt;br /&gt;
* global opers to anyone except another&lt;br /&gt;
* global oper or services.&lt;br /&gt;
* -CodeM/Barubary&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
The code didn't appear to actually do that at all. So I decided to patch a usermode that opers can set, to hide their idle time if they so wish.&lt;br /&gt;
&lt;br /&gt;
I have chose the usermode +I. For 2 reasons:&lt;br /&gt;
&lt;br /&gt;
&quot;I&quot; can easily relate it &quot;IDLE&quot; and so seems practical to use.&lt;br /&gt;
&lt;br /&gt;
&quot;I&quot; also can redeem itself as a sensible umode, and could potentially cause hassle for any more +I invisible hacks out there.&lt;br /&gt;
&lt;br /&gt;
I have uploaded my patch, any constructive criticism is welcome. :)</description>
<guid>http://bugs.unrealircd.org/view.php?id=3953</guid>
<author>Nath &lt;Nath@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=3953#bugnotes</comments>
</item>
<item>
<title>0003943: loadmodule permission denied errors on windows</title>
<link>http://bugs.unrealircd.org/view.php?id=3943</link>
<description>It seems we frequently get users with 'Permission denied' problems in the support channel, and sometimes on the forums. However, there has never been a bugreport about it.&lt;br /&gt;
&lt;br /&gt;
I wonder what's causing these errors, and if we can do something about it to prevent them... either in the installer or in Unreal.&lt;br /&gt;
&lt;br /&gt;
It seems to happen more often than before, when I thought it was just someone incorrectly CACLS'ing or whatever their c:\program files, it seems to be a more general issue now...&lt;br /&gt;
&lt;br /&gt;
I've never experienced the issue myself (XP), so any advice on how to reproduce it would be nice. Stealth, or anyone else? :P</description>
<guid>http://bugs.unrealircd.org/view.php?id=3943</guid>
<author>syzop &lt;syzop@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=3943#bugnotes</comments>
</item>
<item>
<title>0003922: badwords exemption</title>
<link>http://bugs.unrealircd.org/view.php?id=3922</link>
<description>The ability to exempt groups of people from the badwords filter would be neat.</description>
<guid>http://bugs.unrealircd.org/view.php?id=3922</guid>
<author>warg &lt;warg@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=3922#bugnotes</comments>
</item>
<item>
<title>0003157: More descriptive SSL error messages (underlying syscall error, etc)</title>
<link>http://bugs.unrealircd.org/view.php?id=3157</link>
<description>When a connection between 2 connected servers (both rc3) with ssl + zib was lost i was seen this AND ONLY this without the junk snomask:&lt;br /&gt;
&lt;br /&gt;
-FBSD6.unrealircd.testnet- Lost connection to WinXPPro.nonSSL.unrealircd.testnet[75.75.21.39]: SSL_read(): Underlying syscall error&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
vonitsanet +iowghaAsxNzG&lt;br /&gt;
Server notice mask (+kcfFvGqso)</description>
<guid>http://bugs.unrealircd.org/view.php?id=3157</guid>
<author>vonitsanet &lt;vonitsanet@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=3157#bugnotes</comments>
</item>
<item>
<title>0003920: &lt;a href=&quot;http://forums.unrealircd.com/viewtopic.php?f=3&amp;t=353&quot;&gt;http://forums.unrealircd.com/viewtopic.php?f=3&amp;t=353&lt;/a&gt; [&lt;a href=&quot;http://forums.unrealircd.com/viewtopic.php?f=3&amp;t=353&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]</title>
<link>http://bugs.unrealircd.org/view.php?id=3920</link>
<description>&lt;a href=&quot;http://forums.unrealircd.com/viewtopic.php?f=3&amp;t=353&quot;&gt;http://forums.unrealircd.com/viewtopic.php?f=3&amp;t=353&lt;/a&gt; [&lt;a href=&quot;http://forums.unrealircd.com/viewtopic.php?f=3&amp;t=353&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]&lt;br /&gt;
&lt;br /&gt;
This should be updated, appended, or in some way refer to curlinstall</description>
<guid>http://bugs.unrealircd.org/view.php?id=3920</guid>
<author>warg &lt;warg@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=3920#bugnotes</comments>
</item>
<item>
<title>0003921: auto-join delay</title>
<link>http://bugs.unrealircd.org/view.php?id=3921</link>
<description>An option to set a delay would be great for auto-join and oper-auto-join. Perhaps even an override, to allow an auto-join to a channel whose modes normally wouldn't permit it.</description>
<guid>http://bugs.unrealircd.org/view.php?id=3921</guid>
<author>warg &lt;warg@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=3921#bugnotes</comments>
</item>
<item>
<title>0002406: [Feature Request] /ELINE - exceptions for /GLINE</title>
<link>http://bugs.unrealircd.org/view.php?id=2406</link>
<description>This is a request for an /ELINE command; it would place /GLINE exceptions (much like channel mode +e can override channel mode +b).&lt;br /&gt;
&lt;br /&gt;
(Feel free to change the name /ELINE if you don't like it.)&lt;br /&gt;
&lt;br /&gt;
Having such a command would allow GLINE exceptions to be set on the fly (currently, one has to add a ban exceptions block and rehash, which could be impractible in some situations). The command should take the same parameters and have the same syntax as the /GLINE command.&lt;br /&gt;
&lt;br /&gt;
ELINEs could also be set to expire after a set time period, much like GLINEs.&lt;br /&gt;
&lt;br /&gt;
Additionally, services packages should be able to take advantage of this feature (IRCServices would be able to do so if the EnableExclude option was enabled). Currently, IRCServices (and probably other services packages as well) do not set GLINEs if autokill exceptions are enabled, due to the lack of this feature, and instead fall back to issuing a /KILL for users that match autokill masks. This causes more traffic on the network (as well as the possibility that an autokilled user will get a message in before the /KILL is sent if the network is laggy enough).&lt;br /&gt;
&lt;br /&gt;
I thought of this after reading a forum post by Zell; and therefore think that he should be co-credited with this should it be implemented. (Reference: &lt;a href=&quot;http://www.phpmemx.net/~unrealir/forums/viewtopic.php?t=1592)&quot;&gt;http://www.phpmemx.net/~unrealir/forums/viewtopic.php?t=1592)&lt;/a&gt; [&lt;a href=&quot;http://www.phpmemx.net/~unrealir/forums/viewtopic.php?t=1592)&quot; target=&quot;_blank&quot;&gt;^&lt;/a&gt;]&lt;br /&gt;
&lt;br /&gt;
Hopefully I've submitted all required information for this request. If there's anything that you think that I've left out, please let me know.</description>
<guid>http://bugs.unrealircd.org/view.php?id=2406</guid>
<author>Ron2K &lt;Ron2K@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=2406#bugnotes</comments>
</item>
<item>
<title>0003950: oper-up message uses vhost instead of realhost</title>
<link>http://bugs.unrealircd.org/view.php?id=3950</link>
<description>because people are too lazy to file their own bug reports:&lt;br /&gt;
&lt;br /&gt;
2010/08/25&lt;br /&gt;
22:35 -!- Josh [&lt;a href=&quot;mailto:Josh@Clk-77AA73F3.ri.ri.cox.net&quot;&gt;Josh@Clk-77AA73F3.ri.ri.cox.net&lt;/a&gt;] has joined #unreal-support&lt;br /&gt;
22:35 -!- mode/#unreal-support [+v Josh] by UnrealHelper&lt;br /&gt;
22:36 &lt;+Josh&gt; Hey, is there any way when a staff member opers up I can get the server notice to show the real host instead of the masked one?&lt;br /&gt;
22:40 &lt;~Stealth&gt; ermmm... the oper notifications always show the real host&lt;br /&gt;
22:41 &lt;+Josh&gt; It shows the failed oper attempt's real host, but not a successful oper.&lt;br /&gt;
22:44 &lt;@Jobe&gt; thats a bug iirc&lt;br /&gt;
22:44 -!- infidel [~&lt;a href=&quot;mailto:ecc@Clk-E2BE66C1.membersrealm.com&quot;&gt;ecc@Clk-E2BE66C1.membersrealm.com&lt;/a&gt;] has quit [Ping timeout]&lt;br /&gt;
22:45 &lt;@Jobe&gt; hmmm&lt;br /&gt;
22:45 &lt;@Jobe&gt; the failed attempts use sptr-&gt;sockhost but the success notices use GetHost(sptr)&lt;br /&gt;
22:45 &lt;@Jobe&gt; :/&lt;br /&gt;
22:47 &lt;+Josh&gt; So, I'll take it as there's nothing I can do about it atm?&lt;br /&gt;
22:49 &lt;@Jobe&gt; report it on the bug tracker&lt;br /&gt;
22:49 &lt;@Jobe&gt; its still present in the current CVS revision as far as I can see&lt;br /&gt;
22:50 &lt;+Josh&gt; Will-co&lt;br /&gt;
22:50 &lt;~Stealth&gt; maybe binki will fix&lt;br /&gt;
22:50 &lt;@Jobe&gt; Stealth, dont we have to rape him to get him to work though?&lt;br /&gt;
22:50 &lt;@Jobe&gt; well that or bribery&lt;br /&gt;
&lt;br /&gt;
For logging purposes/automated parsing of the snomasked notice, it would seem to make sense for the realhost to be provided. I don't think there is any reason to preserve display of the vhost in the notice.</description>
<guid>http://bugs.unrealircd.org/view.php?id=3950</guid>
<author>ohnobinki &lt;ohnobinki@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=3950#bugnotes</comments>
</item>
<item>
<title>0003949: ./ircd --help should output usage information.</title>
<link>http://bugs.unrealircd.org/view.php?id=3949</link>
<description>Yes, I know that --help isn't actually a switch for unrealircd. But passing an invalid switch does cause the usage information to be printed out.&lt;br /&gt;
&lt;br /&gt;
I am filing this bug because I had to make some non-text changes to better improve the usage output and thus it should be reviewed.</description>
<guid>http://bugs.unrealircd.org/view.php?id=3949</guid>
<author>ohnobinki &lt;ohnobinki@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=3949#bugnotes</comments>
</item>
<item>
<title>0003948: Drop webtv support</title>
<link>http://bugs.unrealircd.org/view.php?id=3948</link>
<description>webtv aka msntv is effectively dead at this point. i suggest removing support for it from unreal.&lt;br /&gt;
&lt;br /&gt;
from #unreal3-devel&lt;br /&gt;
[2010/08/24 - 1:04:08PM] &lt;Erik&gt; binki: i cant help but think that maybe its time to drop webtv support&lt;br /&gt;
[2010/08/24 - 1:04:43PM] &lt;@binki&gt; erik: help me by filing a bug asking for that :-D&lt;br /&gt;
[2010/08/24 - 1:04:52PM] &lt;@binki&gt; i.e., that's what I'd like to do too</description>
<guid>http://bugs.unrealircd.org/view.php?id=3948</guid>
<author>Eman &lt;Eman@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=3948#bugnotes</comments>
</item>
<item>
<title>0003947: /msg IRC whois &lt;nick&gt;: &lt;nick&gt; is a Secure Connection</title>
<link>http://bugs.unrealircd.org/view.php?id=3947</link>
<description>Hello,&lt;br /&gt;
&lt;br /&gt;
I found a bug in /msg IRC whois &lt;nick&gt; function. Looks like this:&lt;br /&gt;
&lt;br /&gt;
&lt;IRC&gt; Shichirobei is a Secure Connection &lt;- 'using' is missing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
KnopeX</description>
<guid>http://bugs.unrealircd.org/view.php?id=3947</guid>
<author>KnopeX &lt;KnopeX@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=3947#bugnotes</comments>
</item>
<item>
<title>0003945: ./Config should support --with-system-cares and --with-system-tre</title>
<link>http://bugs.unrealircd.org/view.php?id=3945</link>
<description>Currently, ./configure will by default compile a bundled version of TRE and c-ares. There is the possibility that a user will not want to do that and knows that his copy of libtre or c-ares is reliable (e.x., this person uses a package manager for everything but unrealircd itself because he wants to compile special unreal modules).&lt;br /&gt;
&lt;br /&gt;
I do not think that a user could reasonably be expected to find out about the --with-system-tre and --with-system-cares ./configure options. Perhaps two new questions can be added to ./Config -advanced?&lt;br /&gt;
&lt;br /&gt;
I would like to get clearance on this before writing the patch ;-).</description>
<guid>http://bugs.unrealircd.org/view.php?id=3945</guid>
<author>ohnobinki &lt;ohnobinki@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=3945#bugnotes</comments>
</item>
<item>
<title>0003705: Review Gentoo Patches</title>
<link>http://bugs.unrealircd.org/view.php?id=3705</link>
<description>We should check out the Gentoo patches to see if they were real 'security issues' or just the Gentoo people doing stupid stuff with our IRCd.&lt;br /&gt;
&lt;br /&gt;
If the patches really do fix stuff, they should be applied.</description>
<guid>http://bugs.unrealircd.org/view.php?id=3705</guid>
<author>Stealth &lt;Stealth@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=3705#bugnotes</comments>
</item>
<item>
<title>0003946: CS INVITE noisy due to ircd invite notice</title>
<link>http://bugs.unrealircd.org/view.php?id=3946</link>
<description>Implemented a CS JOIN that calls CS INVITE (if user has access), so that a JOIN may always succeed (regardless of +i, +k, +b, etc). Unfortunately every time a user with access uses CS JOIN (NS AJOIN uses CS JOIN), an invite notice is sent to the channel. For some channels, this is considered annoying.&lt;br /&gt;
&lt;br /&gt;
Can we add a SVSINVITE that doesn't do this, or make a configurable option to disable the notice?</description>
<guid>http://bugs.unrealircd.org/view.php?id=3946</guid>
<author>tabrisnet &lt;tabrisnet@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=3946#bugnotes</comments>
</item>
<item>
<title>0003794: missing aclocal files</title>
<link>http://bugs.unrealircd.org/view.php?id=3794</link>
<description>When I enter into the automake directory and run &quot;autoreconf -vfi ..&quot;, the configure file is created. However, I get the following in the output of ./configure:&lt;br /&gt;
&lt;br /&gt;
checking for size_t... yes&lt;br /&gt;
checking whether time.h and sys/time.h may both be included... yes&lt;br /&gt;
checking whether struct tm is in sys/time.h or time.h... time.h&lt;br /&gt;
checking for uid_t in sys/types.h... yes&lt;br /&gt;
./configure: line 6052: unreal_CHECK_TYPE_SIZES: command not found&lt;br /&gt;
checking what kind of nonblocking sockets you have... O_NONBLOCK&lt;br /&gt;
checking whether x86_64-pc-linux-gnu-gcc needs -traditional... no&lt;br /&gt;
checking whether setpgrp takes no argument... yes&lt;br /&gt;
&lt;br /&gt;
I found that this macro is defined inside of aclocal.m4, but running aclocal tries to regenerate aclocal.m4 and the definition of unreal_CHECK_TYPE_SIZES is not included in the .tar.gz.&lt;br /&gt;
I checked out the 3.2.8-rc1 .tar.gz file and found the same problem.</description>
<guid>http://bugs.unrealircd.org/view.php?id=3794</guid>
<author>ohnobinki &lt;ohnobinki@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=3794#bugnotes</comments>
</item>
<item>
<title>0003329: Not unsetting all modes on /umode2 -o</title>
<link>http://bugs.unrealircd.org/view.php?id=3329</link>
<description>I think then I deoper myself, usermode +s must be unset too.&lt;br /&gt;
&lt;br /&gt;
from conf:&lt;br /&gt;
    modes-on-oper     &quot;+wgs&quot;;&lt;br /&gt;
    restrict-usermodes &quot;skB&quot;;&lt;br /&gt;
&lt;br /&gt;
on oper:&lt;br /&gt;
[08:38:27] ::: Mode change [+oghaAsNW] for user wx|wrk&lt;br /&gt;
[08:38:27] ::: Server notice mask (+kfjveGqSso)&lt;br /&gt;
[08:38:27] ::: You are now an IRC Operator&lt;br /&gt;
on umode2 -o:&lt;br /&gt;
[08:38:35] ::: Mode change [-oghaANW] for user wx|wrk&lt;br /&gt;
[08:38:35] ::: Server notice mask (+ks)&lt;br /&gt;
&lt;br /&gt;
I think that on umode2 -o: must be : Mode change [-oghaAsNW] for user wx|wrk</description>
<guid>http://bugs.unrealircd.org/view.php?id=3329</guid>
<author>Bock &lt;Bock@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=3329#bugnotes</comments>
</item>
</channel>
</rss>
