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<description>UnrealIRCd Bug Tracker - unreal - ISSUES (Unreal4 Features to work on)</description>
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<title>UnrealIRCd Bug Tracker - unreal - ISSUES (Unreal4 Features to work on)</title>
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<title>UnrealIRCd Bug Tracker - unreal - ISSUES (Unreal4 Features to work on)</title>
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<description>UnrealIRCd Bug Tracker - unreal - ISSUES (Unreal4 Features to work on)</description>
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<item>
<title>0003428: Cert auth</title>
<link>http://bugs.unrealircd.org/view.php?id=3428</link>
<description>4 things:&lt;br /&gt;
&lt;br /&gt;
- Allow a cert file to be specified, as fingerprints can be weak (especially MD5 ones)&lt;br /&gt;
&lt;br /&gt;
- When using fingerprint or cert, have option to assume no actual password is required (so it behaves like Unreal3.x, currently still requires a password)&lt;br /&gt;
&lt;br /&gt;
- Make m_ssl_oper_cert.so into m_ssl_cert_auth.so, and allow fingerprints or certs to be used as an auth anywhere a password can be used.&lt;br /&gt;
&lt;br /&gt;
- A module to provide oper ability to have the IRCd save a cert. Something like &quot;SAVECERT &lt;nick&gt; &lt;filename&gt;&quot;. Module configuration should have a directory where certs should be stored, and remove directory info from the command parameters (to prevent saving to other directories), and warn the oper if a file with that name already exists (perhaps allow an option to overwrite it). This would make it easier for netadmins to obtain someones cert when promoting them.</description>
<guid>http://bugs.unrealircd.org/view.php?id=3428</guid>
<author>Stealth &lt;Stealth@example.com&gt;</author>
<comments>http://bugs.unrealircd.org/view.php?id=3428#bugnotes</comments>
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