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| ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||
| 0001507 | [unreal] ircd | feature | N/A | 2004-01-24 02:14 | 2010-07-14 21:27 | ||
| Reporter | ace | View Status | public | ||||
| Assigned To | syzop | ||||||
| Priority | normal | Resolution | fixed | ||||
| Status | resolved | Product Version | |||||
| Summary | 0001507: Remote including of MOTD files | ||||||
| Description |
It would be nice to be able to remotely ircd.motd, ircd.rules, ...files. There would be a block like: motds { motd "ircd.motd"; rules "ircd.rules"; ... }; Something like that. If you want to load an MOTD remotely, you'd simply replace the above with a URL, like http://www.domain.com/ircd.motd [^] |
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| Additional Information | |||||||
| Tags | No tags attached. | ||||||
| 3rd party modules | |||||||
| QA | Not touched yet by developer | ||||||
| U4: Need for upstream patch | No need for upstream InspIRCd patch | ||||||
| U4: Upstream notification of bug | Not decided | ||||||
| U4: Contributor working on this | None | ||||||
| Attached Files | |||||||
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Notes |
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(0005166) PHANTOm (reporter) 2004-02-23 13:21 |
and this feature for tld:: would be even more usefull. |
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(0005167) codemastr (reporter) 2004-02-23 16:55 |
I'll have to think about this. It definately will not be done until after 3.2 though. |
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(0005219) w00t (reporter) 2004-02-26 18:01 |
Hm... A web accessible motd... That could raise some quite interesting possibilities for irc stats pages on websites... :) |
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(0008450) aquanight (reporter) 2004-12-01 22:45 |
>Hm... A web accessible motd... That could raise some quite interesting possibilities for irc stats pages on websites... :) (Except don't forget that you have to /rehash [-motd] every time you update :-P .) |
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(0008574) zEkEsTeR (reporter) 2004-12-09 23:31 |
i built a simple perl script to do this, its about time I updated it... Basically it would download the network MOTD from the network site, merge it with a local MOTD for the individual server, move it to the Unreal dir, connect to the IRCd, oper, and /rehash -motd. Works well, now expanded so it auto-updates, as well as handling other .conf files, as a number of the servers on the network couldn't get curl installed for whatever reason. |
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(0008581) aquanight (reporter) 2004-12-10 12:12 |
>connect to the IRCd, oper, and /rehash -motd For the record, you do know you could just sighup the thing? :P Anyway, it's also not hard for something like services to read MOTD from an http server and SVSMOTD it out to everywhere... but this could be interesting nonetheless. On another consideration, if a tld from a remote included .conf specifies an motd, where is that motd read from (it might not make sense to read it from the local machine)? (I guess the same can be asked about confs included from a remote include... :o .) |
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(0012277) syzop (administrator) 2006-09-01 05:19 edited on: 2006-09-01 05:19 |
I think we all agree this idea would be nice. Just need to hook someone to implement it ;p. This would be for Unreal3.3*. When you're at it, see also 0003034 for some talk about specifying default motd/rules files... Even though I'm unsure if it's that useful since you can get the exact same effect by having a tld *@* block (ok almost, exact effect ;P). |
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(0012347) djGrrr (reporter) 2006-09-07 21:15 |
(ok almost, exact effect ;P). <-- exactly, apparantly remote queries of the motd only return the default ones... and well, adding a tld block just for that is kinda annoying :P |
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(0016190) syzop (administrator) 2010-07-14 21:27 |
Both specifying default motd/rules files through the files:: block, and now also the remote MOTD/rules/etc thing in CVS (for 3.2.9), are done now. |
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