View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002536 | unreal | ircd | public | 2005-05-27 08:36 | 2007-04-27 05:17 |
| Reporter | device | Assigned To | |||
| Priority | normal | Severity | feature | Reproducibility | always |
| Status | closed | Resolution | wont fix | ||
| Product Version | 3.2.3 | ||||
| Summary | 0002536: Configuring chroot | ||||
| Description | I think it is not right to set uid/gid and chroot path in header file of unreal before compiling it. Because if i pack it into rpm, i need to set fixed gid/uid for all users, using my rpm. And i shall create such user on a user's computer, but i don't know is there such gid/uid as i've provided in header file.. imho the best solution is to make possible to run uircd chrooted via command options, like in ircd-bahamut, e.g. unreal -u uircd -g uircd -r /var/lib/unreal that would improve unreal's expansibility and convenience. I'd like to patch uircd myself, but my C++ skills are too weak yet ;) | ||||
| 3rd party modules | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2005-05-27 08:36 | device | New Issue | |
| 2007-04-27 05:17 |
|
Status | new => closed |
| 2007-04-27 05:17 |
|
Resolution | open => wont fix |