View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002614 | unreal | ircd | public | 2005-08-07 17:50 | 2007-04-27 05:05 |
| Reporter | Stealth | Assigned To | |||
| Priority | normal | Severity | tweak | Reproducibility | N/A |
| Status | closed | Resolution | no change required | ||
| Product Version | 3.2.3 | ||||
| Summary | 0002614: Away message length | ||||
| Description | After some playing around I had noticed the away message length is 307 characters, which is the same as TOPICLEN. After discussing this in #Unreal-Support with Stskeeps, I found that the away message length can be up to 378 characters before reaching the 512 limit. This is based on: 512 - HOSTLEN - numeric - NICKLENx2 - 6 (spaces and :'s) - CRLF = 378 This is based on the RPL_AWAY numeric, which seems to be the numeric that sends the most data dealing with away messages. | ||||
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There's also the server-to-server format. But that's: : + <NICKLEN> + <space> + AWAY + <space>: + <message> 1 + 30 + 1 + 4 + 2 = 38 512 - 38 = 474. So yeah, RPL_AWAY has the most "non-message" material. |
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Who said it is limited to 307 for technical reasons? I never did. |
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307 is fine. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2005-08-07 17:50 | Stealth | New Issue | |
| 2005-08-08 19:24 | aquanight | Note Added: 0010321 | |
| 2005-08-15 14:39 |
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Note Added: 0010336 | |
| 2007-04-27 05:05 |
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Status | new => closed |
| 2007-04-27 05:05 |
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Note Added: 0013804 | |
| 2007-04-27 05:05 |
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Resolution | open => no change required |