View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003710 | unreal | ircd | public | 2008-07-01 23:02 | 2013-01-14 10:56 |
| Reporter | nate | Assigned To | |||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | closed | Resolution | fixed | ||
| Product Version | 3.3-alpha0 | ||||
| Summary | 0003710: Numeric 328 [RPL_CHANNEL_URL] | ||||
| Description | Possible implementation of RPL_CHANNEL_URL? References; http://forum.anope.org/viewthread.php?tid=2178 http://forums.unrealircd.com/viewtopic.php?t=5489 While by all means, this doesn't really seem like an RFC assigned numeric that I can find, as much as something Bahamut maybe thought up? Which thus sorta makes the question of, what would the official syntax of it be? Main reason I'm bringing it up is because it seems that its not just Bahamut anymore, other IRCd's (or well, the larger networks) are adapting the RPL_CHANNEL_URL implementation as well, a google search brought references freenode and others. Opinions? Feedback? Ideas? Complaints? Beer? | ||||
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Well, I am under the assumption that both XChat and ZRC (A custom made client) both accept this strings format as follows: send_cmd(ServerName, "328 %s %s :%s", nick, ci->name, ci->url); Katsklaw (from Anope Services) did format it like so: send_cmd(ServerName, "328 %s Channel URL for %s is :- %s", nick, ci->name, ci->url); Now katsklaws method will not work with my IRC Clients (XChat and ZRC) but the first command format will. I know theres no official format string, but I did talk to a few people regarding this, and on 90% of the servers they showed me where they had set working channel urls, the first version worked perfectly. I was told it is upto the client itself how it formats the string, thus, the 1st method here does seem to work on the other "test" servers they showed me, and also the 1st method here works on my own server (because I managed to get Viper to reprogram it to the 1st method shown above) |
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Do we still want or need this? |
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It is just a numeric originated from services, and thusly Unreal already supports it just fine. So I am closing this. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2008-07-01 23:02 | nate | New Issue | |
| 2008-07-01 23:02 | nate | QA | => No need for QA |
| 2008-07-01 23:02 | nate | U4: Need for upstream patch | => No need for upstream InspIRCd patch |
| 2008-07-01 23:02 | nate | U4: Upstream notification of bug | => Not decided |
| 2008-07-01 23:02 | nate | U4: Contributor working on this | => None |
| 2008-07-01 23:02 | nate | Status | new => feedback |
| 2008-07-17 15:26 | Swampy | Note Added: 0015323 | |
| 2013-01-09 10:32 | syzop | Note Added: 0017324 | |
| 2013-01-14 10:56 |
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Note Added: 0017364 | |
| 2013-01-14 10:56 |
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Status | feedback => closed |
| 2013-01-14 10:56 |
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Assigned To | => nenolod |
| 2013-01-14 10:56 |
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Resolution | open => fixed |