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ID Category Severity Reproducibility Date Submitted Last Update
0001522 [unreal] ircd feature N/A 2004-02-07 14:52 2010-07-14 21:08
Reporter P View Status public  
Assigned To
Priority normal Resolution open  
Status acknowledged   Product Version
Summary 0001522: /rehash all command
Description Adding the ability to rehash all servers with one line.
This will be pretty usefull when the remote include command will become avaliable.
The way I see this working is a supporting version of unreal linked to a supporting version will pass this line, and supporting linked to unsupporting will pass instructions (remote rehash) for each server behind and including the unsupporting one.
Though this is open for suggestions.
Additional Information
Tags No tags attached.
3rd party modules
QA Not touched yet by developer
U4: Need for upstream patch No need for upstream InspIRCd patch
U4: Upstream notification of bug Not decided
U4: Contributor working on this None
Attached Files

- Relationships
has duplicate 0003707closed New feature Global Rehash 
child of 0003049confirmed 3.3 Suggestions/Features 
child of 0003776new Unreal3.2.9 TODO 

-  Notes
(0004900)
AngryWolf (reporter)
2004-02-07 18:11

Imagine an IRC network with two server admins (A and B) and five servers. The first admin (A) has only one server, the others are owned by the second one (B). Let's say, "B" made a change in his/her servers and now ready to rehash all of them with a single command (that is, /rehashall or something you are talking about). After done, "A" shouts "Hey! Who the hell rehashed my server? I haven't finished making changes in my conf files!" Now imagine what would happen on much bigger networks. :-) [Just my thoughts.]
(0004914)
syzop (administrator)
2004-02-09 04:41

[strange I thought I replied to this, ah well.. I guess I didn't hit the button or devel*/my isp was down..]

We COULD consider this... and perhaps only rehash remote includes... I mean, I don't find the idea totally stupid.. I thought about it too when I was on a network with remote includes and X servers, it would be very helpful.

Anyway, currently we are preparing for next release (and thus not really implementing new features), so I'll prolly consider this again at some later stage :).
(0013857)
stskeeps (reporter)
2007-04-27 06:09

Bump.
(0015310)
crucialstorm (reporter)
2008-06-22 22:51

I also requested this feature it would be so nice to have since i have 10 ircd accounts
(0016188)
syzop (administrator)
2010-07-14 21:08

I'll do this for 3.2.9 myself. I could 'assign' it right now, but I'm not yet working on it ;).

- Issue History
Date Modified Username Field Change
2004-02-07 14:52 P New Issue
2004-02-07 18:11 AngryWolf Note Added: 0004900
2004-02-09 04:41 syzop Note Added: 0004914
2007-04-27 06:09 stskeeps Relationship added child of 0003049
2007-04-27 06:09 stskeeps Note Added: 0013857
2007-04-27 06:09 stskeeps Status new => feedback
2008-06-22 22:51 crucialstorm Note Added: 0015310
2008-06-23 03:45 Stealth Relationship added has duplicate 0003707
2010-07-14 21:07 syzop Relationship added child of 0003776
2010-07-14 21:08 syzop QA => Not touched yet by developer
2010-07-14 21:08 syzop U4: Need for upstream patch => No need for upstream InspIRCd patch
2010-07-14 21:08 syzop U4: Upstream notification of bug => Not decided
2010-07-14 21:08 syzop U4: Contributor working on this => None
2010-07-14 21:08 syzop Status feedback => acknowledged
2010-07-14 21:08 syzop Note Added: 0016188


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