View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002417 | unreal | ircd | public | 2005-03-10 03:14 | 2007-04-27 05:40 |
| Reporter | gauntlet | Assigned To | |||
| Priority | normal | Severity | trivial | Reproducibility | always |
| Status | closed | Resolution | wont fix | ||
| Product Version | 3.2.1 | ||||
| Summary | 0002417: Remote Restarting of Servers ? | ||||
| Description | I cannot seem to get the /restart servername password to work, was this feature removed, or did it ever work? | ||||
| 3rd party modules | |||||
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Not sure myself, but you really should upgrade to the latest version (3.2.2b) anyhow. 3.2.3 to be released soon, hopefully so you're a bit behind. :) |
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I'm using 3.2.2b and yes this is not working to me. I can't restart any remote server. (I'm a netadmin and i have the correct password) |
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Looking at the code I see only limited remote restart support (read: none in sending whatsoever, accepting code is present but no forwarding code), perhaps just update the docs that remote restarts are not supported? I don't see why it should be supported at least... codemastr? others? :P |
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i say only netadmins should be allowed to remote restart, least if a Admin for that server is not there a netadmin can do it |
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And when would that be? Actually, that cannot be done now anymore.. Since there is no forwarding code a remote restart request could be wrongly interpreted by a server in which case the wrong server would restart, something you would definately not want... So I'll just update the docs I think ;). |
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Docs fixed in .341, syntax is /restart <pass> <reason>. <pass> is required in case of drpass, reason is optional. |
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ok maybe i need this explained to me, /stats O server1.net is a remote command to server1.net for stats O why wouldnt /restart <pass> <server1.net> <reason> work? im presumming there is totally different way of handling each *remote* thing, - couldnt all these be made into another command? something like /remote Stats O <server1.net> /remote Restart <pass> <server1.net> reason *shuts up now :P* |
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Ideally you would never really need to use /restart. The only time I can think that /restart is needed is: - You've edited the conf and changed me{} settings (to fix numeric collisions or whatever) in which case you're already in the shell you can just ./unreal restart ... - You removed or upgraded a permanent module (which need a restart). Again you're already in the shell so you can just ./unreal restart. Also, I think the coders want to ultimately remove the need for modules to be permanent :) . In both cases, you could use /restart to give a reason but if you're not on that server then just /notice $server.name Server will be restarting for blablablablabla and then ./unreal restart... *edit* And if you don't have shell access you shouldn't have caused either of these two things that would need a /restart. */edit* |
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Question: Will the web config thingy have an option to /rehash? [i assume so, but just want to clarify ;)] |
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In actuality the problem is with the Jumpserver module, I can not disable it remotely, and the person who has access to that box the server is on, Is in the middle of a move, i cannot contact them. I am locked out of that server until i can get ahold of them, or i can find a way to restart that server. or disable jumpserver |
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Um, hate to point this out, but you can't update Unreal without having access to the box... :/ |
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Please re-submit for 3.3 or 3.2.6/7 instead if this issue still exists. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2005-03-10 03:14 | gauntlet | New Issue | |
| 2005-03-10 08:04 | w00t | Note Added: 0009552 | |
| 2005-03-10 08:35 | vonitsanet | Note Added: 0009553 | |
| 2005-03-10 12:06 | syzop | Note Added: 0009557 | |
| 2005-03-10 19:05 | White_Magic | Note Added: 0009558 | |
| 2005-03-10 19:08 | syzop | Note Added: 0009559 | |
| 2005-03-10 19:14 | syzop | Note Added: 0009560 | |
| 2005-03-10 21:08 | White_Magic | Note Added: 0009561 | |
| 2005-03-12 17:42 | aquanight | Note Added: 0009572 | |
| 2005-03-12 17:42 | aquanight | Note Edited: 0009572 | |
| 2005-03-17 21:44 | w00t | Note Added: 0009615 | |
| 2005-03-21 11:50 | gauntlet | Note Added: 0009642 | |
| 2005-03-25 21:10 | w00t | Note Added: 0009660 | |
| 2007-04-27 05:40 |
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Status | new => closed |
| 2007-04-27 05:40 |
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Note Added: 0013829 | |
| 2007-04-27 05:40 |
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Resolution | open => wont fix |