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| ID | Category | Severity | Reproducibility | Date Submitted | Last Update | |||||||
| 0003893 | [unreal] ircd | major | always | 2010-02-28 17:35 | 2010-09-06 15:05 | |||||||
| Reporter | R-TypeEman | View Status | public | |||||||||
| Assigned To | ohnobinki | |||||||||||
| Priority | normal | Resolution | open | |||||||||
| Status | assigned | Product Version | 3.2.8 | |||||||||
| Summary | 0003893: Firefox XPS IRC Attack | |||||||||||
| Description |
Unreal is vulnerable to the following attack: http://encyclopediadramatica.com/Firefox_XPS_IRC_Attack [^] |
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| Additional Information | ||||||||||||
| Tags | No tags attached. | |||||||||||
| 3rd party modules | ||||||||||||
| QA | Not touched yet by developer | |||||||||||
| U4: Need for upstream patch | No need for upstream InspIRCd patch | |||||||||||
| U4: Upstream notification of bug | Not decided | |||||||||||
| U4: Contributor working on this | None | |||||||||||
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Notes |
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(0016037) syzop (administrator) 2010-02-28 17:53 |
Is that the same as 0003862 ? And does the suggested module therein help against this ? (As you can see I was happy to do something about it, but got no feedback at all. If it's the same issue, that is.) |
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(0016038) syzop (administrator) 2010-02-28 18:09 edited on: 2010-02-28 18:10 |
Seems so. Thanks for the heads up. I'll enhance my module a bit (it was just proof-of-concept) and make it more public ;) EDIT: btw, it should be mentioned that enabling NOSPOOF protects against this attack. Well, the clients will take up unknown connections, of course... |
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(0016039) R-TypeEman (reporter) 2010-02-28 19:29 |
that module seems to do the trick thanks |
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(0016040) syzop (administrator) 2010-02-28 19:36 |
Ok :) I've posted it on the website / news section: http://forums.unrealircd.com/viewtopic.php?t=6458 [^] I wasn't paying too much attention to generic IRC news for the past 6 weeks or so, and nobody informed me until now about this.. so thanks again. |
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(0016164) syzop (administrator) 2010-07-14 17:07 |
ohnobinki: what do you think, I have my free module and such, I feel like it can be quite important for ircds to have... Shall I just throw it in the unreal tree? Another question is, should I call it like m_<whatever>, and make it included in commands.so too? That way, each ircd will run it. If I don't then many won't use it. Feels like a good idea.. |
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(0016203) ohnobinki (developer) 2010-07-16 01:24 |
I think the module should be accepted as official (and thus shipped with unrealircd-3.2.9). I'm not sure if it's necessary to have it compiled into commands.so. 3.2.9 will have NOSPOOF enabled by default now -- perhaps that is enough. But, yes, I don't know why an IRCd wouldn't want to have this. (it doesn't look like my uncertainty here is of any help ;-) ). |
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(0016211) syzop (administrator) 2010-07-16 14:52 |
hehehe ok, let's put it in then. and yeah link it in commands. perhaps name it m_something too so loadmodule m_*.so will include them if someone doesn't use commands.so. still, have to think about the default settings. some users reported an annoying amount of notices regarding bots (webspiders) going to their ircd. hmmmm. |
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