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ID |
Category |
Severity |
Reproducibility |
Date Submitted |
Last Update |
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0003937 |
[unreal] installing |
feature |
have not tried |
2010-07-16 13:12 |
2010-07-20 20:42 |
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Reporter |
syzop |
View Status |
public |
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Assigned To |
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Priority |
normal |
Resolution |
open |
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Status |
confirmed |
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Product Version |
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Summary |
0003937: Automatic compiling and installing of 3rd party (custom) modules |
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Description |
It would be nice to have some sort of way that if you put a 3rd party module in src/modules (or src/modules/somespecialdir) Unreal would automatically compile it too when doing 'make', avoiding the need to do 'make custommodule MODULEFILE=xyz'.
It would be even better if like 3rd party modules would ship with an extra file or something that would specify if there are any EXLIBS=xyz needed. Like in some blah.c.def file or something.
Basically, this way a user can easily upgrade, or adjust (major) settings, and then do 'make' and 'make install', and everything is OK, rather than having to think each time 'oh wait.. I have to run this and that command too'.
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Additional Information |
Keep backward compatible: keep supporting the current 'make custommodule MODULEFILE=xyz' way, though.
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| Tags |
No tags attached. |
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3rd party modules |
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QA |
Not touched yet by developer |
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U4: Need for upstream patch |
No need for upstream InspIRCd patch |
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U4: Upstream notification of bug |
Not decided |
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U4: Contributor working on this |
None |
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Attached Files |
unreal-3937-with-custom-modules-r0.patch [^] (26,043 bytes) 2010-07-20 18:41 |
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