View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003313 | unreal | ircd | public | 2007-05-02 12:51 | 2011-12-25 13:56 |
Reporter | Stealth | Assigned To | syzop | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | * | OS | * | OS Version | * |
Product Version | 3.2.6 | ||||
Fixed in Version | 3.2.8 | ||||
Summary | 0003313: me::name length | ||||
Description | If me::name is more than 63 chars, it is just silently truncated. Unreal should at least throw a warning that it is too long. | ||||
Tags | No tags attached. | ||||
3rd party modules | |||||
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Patched in .2386, with the solution it will error on a too long me::name |
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re-port that (should error). |
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Already fixed in 3.2.8: - 0003313 reported by Stealth, regarding not erroring/warning when me::name is bigger than HOSTLEN, from now it will error on config read. [Backport, sts] |
Date Modified | Username | Field | Change |
---|---|---|---|
2007-05-02 12:51 | Stealth | New Issue | |
2007-05-02 14:57 |
|
Status | new => acknowledged |
2007-05-04 08:25 |
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Status | acknowledged => resolved |
2007-05-04 08:25 |
|
Fixed in Version | => 3.3-alpha0 |
2007-05-04 08:25 |
|
Resolution | open => fixed |
2007-05-04 08:25 |
|
Assigned To | => stskeeps |
2007-05-04 08:25 |
|
Note Added: 0013997 | |
2011-07-19 17:58 | syzop | Note Added: 0016715 | |
2011-07-19 17:58 | syzop | Assigned To | stskeeps => |
2011-07-19 17:58 | syzop | Status | resolved => has patch |
2011-12-25 13:56 | syzop | Note Added: 0016828 | |
2011-12-25 13:56 | syzop | Status | has patch => resolved |
2011-12-25 13:56 | syzop | Fixed in Version | 3.3-alpha0 => 3.2.8 |
2011-12-25 13:56 | syzop | Assigned To | => syzop |