View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003818||unreal||ircd||public||2009-02-08 01:46||2019-10-14 15:46|
|Fixed in Version||4.2.4|
|Summary||0003818: Ability to disallow new connections till further notice|
|Description||Temporarily disallow connections n dire times.|
|Additional Information||I think it would be a great idea to have UnrealIRCD temporarily not allow incoming connections till further notice. |
Something like /pause , could be useful in many different ways such as during botnets/floods/netsplits.
Temporarily stopping connections can decrease the load servers and services have to take after net splits.
This could also be a great opportunity to further use the hub/leaf directive.
Ex: This could be all controlled through hub, meaning hub has the authority to pause connections on all/selected servers if possible.
|Tags||No tags attached.|
|3rd party modules|
I do not know if this should be included as a core feature to Unreal, but rather a module instead.
JumpServer by Syzop already provides the ability to close a server to new connections, and redirects users to another server (if their client supports it)
What does everyone else think?
We now have reputation and connthrottle to do this automatically since 4.2.4 (actually, sightly earlier, but 4.2.4 has a correct implementation). I think that's sufficient.
|2009-02-08 01:46||goldenwolf||New Issue|
|2009-07-23 17:34||Stealth||Note Added: 0015883|
|2009-07-23 17:34||Stealth||Status||new => feedback|
|2019-10-14 15:46||syzop||Assigned To||=> syzop|
|2019-10-14 15:46||syzop||Status||feedback => resolved|
|2019-10-14 15:46||syzop||Resolution||open => fixed|
|2019-10-14 15:46||syzop||Fixed in Version||=> 4.2.4|
|2019-10-14 15:46||syzop||Note Added: 0020982|