View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004428||unreal||ircd||public||2015-10-20 22:38||2020-01-10 08:55|
|Priority||normal||Severity||feature||Reproducibility||have not tried|
|Target Version||Fixed in Version|
|Summary||0004428: Optional "replace existing server" link option|
|Description||It'd be great if Unreal could:|
(1) authenticate the incoming server;
(2) compare the UID of it to already linked servers;
(3) if it's already linked and "eject" is set in the link options for that server, eject the currently connected one.
The use case for this is high-latency anonymizing networks such as I2P or Tor.
We have a problem in that we need a relatively high ping timeout between servers because latency jitter can be recovered from often, but this means it takes a long time for the server to ping out when we're actually disconnected.
A high connfreq on one end will result in repeated "server already exists" messages which isn't helpful.
Connections can sometimes take a few attempts to timeout over the network anyway, so it would be good if we knew that when we can make a connection, we'd be accepted right away.
|Tags||No tags attached.|
|3rd party modules|