View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004428 | unreal | ircd | public | 2015-10-20 22:38 | 2020-01-31 12:19 |
Reporter | dg | Assigned To | syzop | ||
Priority | normal | Severity | feature | Reproducibility | have not tried |
Status | closed | Resolution | not fixable | ||
Product Version | 4.0.0-rc1 | ||||
Summary | 0004428: Optional "replace existing server" link option | ||||
Description | It'd be great if Unreal could: (1) authenticate the incoming server; (2) compare the UID of it to already linked servers; (3) if it's already linked and "eject" is set in the link options for that server, eject the currently connected one. The use case for this is high-latency anonymizing networks such as I2P or Tor. We have a problem in that we need a relatively high ping timeout between servers because latency jitter can be recovered from often, but this means it takes a long time for the server to ping out when we're actually disconnected. A high connfreq on one end will result in repeated "server already exists" messages which isn't helpful. Connections can sometimes take a few attempts to timeout over the network anyway, so it would be good if we knew that when we can make a connection, we'd be accepted right away. | ||||
Tags | No tags attached. | ||||
3rd party modules | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
2015-10-20 22:38 | dg | New Issue | |
2015-10-26 10:54 | syzop | Note Added: 0018791 | |
2015-10-26 10:54 | syzop | Assigned To | => syzop |
2015-10-26 10:54 | syzop | Status | new => acknowledged |
2015-10-28 17:21 | syzop | Severity | minor => feature |
2020-01-10 08:55 | syzop | Note Added: 0021219 | |
2020-01-31 12:19 | syzop | Status | acknowledged => closed |
2020-01-31 12:19 | syzop | Resolution | open => not fixable |