View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0004954 | unreal | ircd | public | 2017-05-19 22:29 | 2021-12-30 13:29 |
Reporter | alhoceima | Assigned To | syzop | ||
Priority | normal | Severity | feature | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Fixed in Version | 6.0.2-rc1 | ||||
Summary | 0004954: ports in connect snomask | ||||
Description | the ports in snomask connects seemed very usefull for the netadmins for monitoring porposes and check perposes it seems they have been removed in the 4.0 branche | ||||
Tags | No tags attached. | ||||
3rd party modules | |||||
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This was requested by someone else as well. It was removed so all connection messages are now standard. This allows BOPM/HOPM to function out of the box. I don't mind making it an option in the config file to optionally break the standard behavior. One thing I'm NOT going to do is add special per-user stuff via PROTOCTL or user modes... like in the past.. that was just crazy for this. Anyway, that wasn't what you were asking, so a config option should be acceptable for you I presume. => Not working on this myself. |
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This has been added on https://gitgud.malvager.net/Wazakindjes/unrealircd_mods#m_chansno-ported module, you can try it, it's working! |
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Not what you asked, but it is included now for local clients in the JSON output in git / will be in 6.0.2. It is the "server_port", and I also added "client_port" since we have that info too : "client": { "name": "Syzop", "id": "00184B502", "hostname": "localhost", "ip": "127.0.0.1", "server_port": 5667, "client_port": 39836, "details": "Syzop!~x@localhost", "connected_since": "2021-12-30T12:19:41.000Z", "user": { "username": "~x", "realname": "x", "servername": "maintest.test.net", "reputation": 35, "security-groups": [ "known-users", "tls-and-known-users" ], "modes": "iotx", "operlogin": "Syzop", "operclass": "netadmin-with-override" } This JSON output can be obtained from IRC. See https://www.unrealircd.org/docs/JSON_logging at the very end. Commit: https://github.com/unrealircd/unrealircd/commit/c5c17f2ccfc73e0a72fbac9ccf1a6da7a76d94f6 (in that commit message, but not in the code, i mistakenly swapped the client_port and server_port, obviously 6697 is the server_port) I think that is sufficient. |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-05-19 22:29 | alhoceima | New Issue | |
2017-05-28 09:49 | syzop | Note Added: 0019776 | |
2017-08-10 09:05 | syzop | Severity | minor => feature |
2019-05-07 17:26 | westor | Note Added: 0020623 | |
2021-12-30 13:23 | syzop | Assigned To | => syzop |
2021-12-30 13:23 | syzop | Status | new => resolved |
2021-12-30 13:23 | syzop | Resolution | open => fixed |
2021-12-30 13:23 | syzop | Note Added: 0022338 | |
2021-12-30 13:23 | syzop | Fixed in Version | => 6.0.2-rc1 |
2021-12-30 13:24 | syzop | Note Edited: 0022338 | |
2021-12-30 13:24 | syzop | Note Edited: 0022338 | |
2021-12-30 13:29 | syzop | Note Edited: 0022338 | |
2021-12-30 13:29 | syzop | Note Edited: 0022338 |