View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0006575 | unreal | ircd | public | 2025-09-12 16:57 | 2025-11-12 11:58 |
| Reporter | Valware | Assigned To | syzop | ||
| Priority | normal | Severity | feature | Reproducibility | have not tried |
| Status | resolved | Resolution | fixed | ||
| Fixed in Version | 6.2.1 | ||||
| Summary | 0006575: Feature Request: WebHooks | ||||
| Description | It would be really useful to have webhooks in UnrealIRCd. Right now SSE is the only option, but that means keeping a persistent connection open all the time. For some use cases that's fine, but requires user attendance for the app to receive, or some other persistent connection solution. Webhooks are a feasible workaround, and will be useful for future development of the webpanel. | ||||
| Tags | No tags attached. | ||||
| 3rd party modules | |||||
|
|
Here is my initial suggestion: https://github.com/unrealircd/unrealircd/pull/318 From talking with Syzop on IRC it seems a better idea to incorporate this as part of the log block instead of how I've suggested in my patch above. |
|
|
This is in UnrealIRCd 6.2.1, was this commit: commit c16d602cc208363a449f424aab254ed391d5b95f Author: Valerie Liu <[email protected]> Date: Mon Oct 27 07:50:38 2025 +0000 Add webhooks functionality to log blocks (PR #322) |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2025-09-12 16:57 | Valware | New Issue | |
| 2025-09-12 16:59 | Valware | Note Added: 0023492 | |
| 2025-11-12 11:58 | syzop | Assigned To | => syzop |
| 2025-11-12 11:58 | syzop | Status | new => resolved |
| 2025-11-12 11:58 | syzop | Resolution | open => fixed |
| 2025-11-12 11:58 | syzop | Fixed in Version | => 6.2.1 |
| 2025-11-12 11:58 | syzop | Note Added: 0023547 |