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IDProjectCategoryView StatusLast Update
0001107unrealircdpublic2003-07-18 01:44
Reporter_SciFi_ Assigned To 
PrioritynormalSeveritycrashReproducibilityrandom
Status closedResolutionopen 
Summary0001107: Unreal sometimes stops without any log
DescriptionSomehow since beta17 unreal crashes sometimes. The process is just away and there's no log or anything else. When it happened first i thought it was a kill -9 or so but it happened several times now here and a few days ago someone in the support chan told the same problem. So i think it's a bug.
3rd party modules

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crimson

2003-07-12 05:51

reporter   ~0003208

I just upgraded to the new beta on a Windows 2000 Server box and it does the same thing. No rhyme or reason... the service and process just stops, even though I have it set to automatically restart. I have to go into Services and start it again. This happened several times today.

_SciFi_

2003-07-12 08:48

reporter   ~0003212

yeah it happened again at us too but we use the linux version.

syzop

2003-07-18 01:44

administrator   ~0003261

Either it has a problem with generating a core file due a OS or shell limit, or it was killed "hard" (like SIGKILL) like you said (happends a lots on shells due resource limits).
If you really blame us you could try running:
(strace -f -F src/ircd -F 2>&1|tail -n 200 >strace.log)&
that would "trace" the ircd process till it dies and write the last 200 lines to strace.log. This would however consume pretty much CPU, so... and if even strace.log is 0 bytes then you can really be sure someone killed your (strace) process ;).

Anyway, I don't know if this problem was even already solved... *stop*

Issue History

Date Modified Username Field Change
2003-07-10 08:11 _SciFi_ New Issue
2003-07-12 05:51 crimson Note Added: 0003208
2003-07-12 08:48 _SciFi_ Note Added: 0003212
2003-07-18 01:44 syzop Status new => closed
2003-07-18 01:44 syzop Note Added: 0003261