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IDProjectCategoryView StatusLast Update
0001164unrealircdpublic2003-08-02 20:15
Reporterstorm Assigned To 
PrioritynormalSeveritycrashReproducibilityrandom
Status closedResolutionopen 
Summary0001164: Random crashes take out entire network.
DescriptionWe have four servers, three of them 3.1.5.1 and one that is 3.1.1 running epona services. Starting just a few days ago a server will crash with the following error(though it does change a little bit from time to time):
[Server] Aieeee!!! Server terminating: Segmention fault (buf: PrivMSG help)

When this happens, most of the time every server on the network dies. Somtimes only two or three will die.
Steps To ReproduceStart the ircd and wait about a half hour, linking seems to speed it up.
3rd party modules

Activities

syzop

2003-08-02 20:15

administrator   ~0003393

What about reading http://www.unrealircd.com/ ? That bug was discovered 1.5 months ago and fixed in 3.1.6 and 3.2beta17 :P.
Hint: subscribe to unreal-notify -- http://lists.sourceforge.net/lists/listinfo/unreal-notify

Issue History

Date Modified Username Field Change
2003-08-02 19:22 storm New Issue
2003-08-02 20:15 syzop Status new => closed
2003-08-02 20:15 syzop Note Added: 0003393