View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001164 | unreal | ircd | public | 2003-08-02 19:22 | 2003-08-02 20:15 |
| Reporter | storm | Assigned To | |||
| Priority | normal | Severity | crash | Reproducibility | random |
| Status | closed | Resolution | open | ||
| Summary | 0001164: Random crashes take out entire network. | ||||
| Description | We have four servers, three of them 3.1.5.1 and one that is 3.1.1 running epona services. Starting just a few days ago a server will crash with the following error(though it does change a little bit from time to time): [Server] Aieeee!!! Server terminating: Segmention fault (buf: PrivMSG help) When this happens, most of the time every server on the network dies. Somtimes only two or three will die. | ||||
| Steps To Reproduce | Start the ircd and wait about a half hour, linking seems to speed it up. | ||||
| 3rd party modules | |||||
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What about reading http://www.unrealircd.com/ ? That bug was discovered 1.5 months ago and fixed in 3.1.6 and 3.2beta17 :P. Hint: subscribe to unreal-notify -- http://lists.sourceforge.net/lists/listinfo/unreal-notify |