View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001213 | unreal | ircd | public | 2003-08-27 06:06 | 2007-04-26 06:25 |
| Reporter | kuwatog | Assigned To | |||
| Priority | normal | Severity | feature | Reproducibility | always |
| Status | closed | Resolution | wont fix | ||
| Summary | 0001213: Allow halfops to set +N | ||||
| Description | Can I allow halfops to set +N and -N? Thanks | ||||
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id like to also while we are on teh note of Halfops setting modes that they can also set channel modes KMQRS. sorry giggles but itd help in the long run for floods and join part bots etc. |
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http://www.vulnscan.org/tmp/unreal_halfops.png <- this was the _idea_ I had 1 month ago... Didn't really have a discussion about it and I was working on other stuff like the new +f... It of course depends on how one would define halops.. I thought this might be a good definition since it currently isn't used much and there isn't much logic behind it atm. [on a sidenote, I'm unsure whether halfops should be allowed to change mode +f.. on one hand it sounds logical coz it's an advanced flood channelmode, but on the other hand ops should have set that right and might not like halfops changing it.. so, dunnow] edited on: 10-07-03 02:12 |
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IMO... leave halfOPs off the +f ( they can use Services to MLOCK +f neway ) but still, as for ur ideas, i agree with ur plan, except the mode z. Althou i do also think mode +S should be included into it. Halfops i see are being used for 1 main reason, and that is " OP " training. Or can you make it that, they can Set some modes but not remove them? or is that a little stupid?!?. i dunno why i put mode Q there O_O *slaps himself* its 4am i need sleep lol,. |
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[MASS bugcomments deletion] Please don't just add offtopic things to a bugreport, it is EXTREMELY annoying. Now about the offtopic crap: Don't expect fully customizable operlevels within a year or so, perhaps after that... who knows.. it's certainly nice but.. LOTS of work and we got other nicer/more useful objectives atm (don't ask). And about halfops: Still unsure whether we are going to do this, on 2nd thought it might be better to have it as-is and really just have them for training or something (kick, ban, and a few modes)... |
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http://www.vulnscan.org/tmp/unreal_halfops.png <--broken link. I'd like to see that. |
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i dont think halfops should have much power. the reason they are halfops, usually, is because they cannot be fully trusted, and they shouldnt have power to powerful chanmodes. thanks |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2003-08-27 06:06 | kuwatog | New Issue | |
| 2003-08-27 22:02 | syzop | Summary | Halfops can't set +N and -N => Allow halfops to set +N |
| 2003-10-07 00:59 | White_Magic | Note Added: 0003789 | |
| 2003-10-07 02:08 | syzop | Note Added: 0003790 | |
| 2003-10-07 02:12 | syzop | Note Edited: 0003790 | |
| 2003-10-07 02:57 | White_Magic | Note Added: 0003791 | |
| 2003-12-08 04:01 | syzop | Note Added: 0004246 | |
| 2007-04-26 01:25 | Shining Phoenix | Note Added: 0013711 | |
| 2007-04-26 02:51 | Bricker | Note Added: 0013715 | |
| 2007-04-26 06:24 |
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Status | new => acknowledged |
| 2007-04-26 06:25 |
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Status | acknowledged => closed |
| 2007-04-26 06:25 |
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Resolution | open => wont fix |
| 2007-04-26 06:25 |
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Resolution | open => wont fix |