View Issue Details

IDProjectCategoryView StatusLast Update
0001213unrealircdpublic2007-04-26 06:25
Reporterkuwatog Assigned To 
PrioritynormalSeverityfeatureReproducibilityalways
Status closedResolutionwont fix 
Summary0001213: Allow halfops to set +N
DescriptionCan I allow halfops to set +N and -N? Thanks
3rd party modules

Activities

White_Magic

2003-10-07 00:59

reporter   ~0003789

id like to also while we are on teh note of Halfops setting modes that they can also set channel modes KMQRS. sorry giggles but itd help in the long run for floods and join part bots etc.

syzop

2003-10-07 02:08

administrator   ~0003790

Last edited: 2003-10-07 02:12

http://www.vulnscan.org/tmp/unreal_halfops.png <- this was the _idea_ I had 1 month ago... Didn't really have a discussion about it and I was working on other stuff like the new +f... It of course depends on how one would define halops.. I thought this might be a good definition since it currently isn't used much and there isn't much logic behind it atm. [on a sidenote, I'm unsure whether halfops should be allowed to change mode +f.. on one hand it sounds logical coz it's an advanced flood channelmode, but on the other hand ops should have set that right and might not like halfops changing it.. so, dunnow]

edited on: 10-07-03 02:12

White_Magic

2003-10-07 02:57

reporter   ~0003791

IMO... leave halfOPs off the +f ( they can use Services to MLOCK +f neway ) but still, as for ur ideas, i agree with ur plan, except the mode z. Althou i do also think mode +S should be included into it. Halfops i see are being used for 1 main reason, and that is " OP " training. Or can you make it that, they can Set some modes but not remove them? or is that a little stupid?!?. i dunno why i put mode Q there O_O *slaps himself* its 4am i need sleep lol,.

syzop

2003-12-08 04:01

administrator   ~0004246

[MASS bugcomments deletion]
Please don't just add offtopic things to a bugreport, it is EXTREMELY annoying.

Now about the offtopic crap:
Don't expect fully customizable operlevels within a year or so, perhaps after that... who knows.. it's certainly nice but.. LOTS of work and we got other nicer/more useful objectives atm (don't ask).

And about halfops:
Still unsure whether we are going to do this, on 2nd thought it might be better to have it as-is and really just have them for training or something (kick, ban, and a few modes)...

Shining Phoenix

2007-04-26 01:25

reporter   ~0013711

http://www.vulnscan.org/tmp/unreal_halfops.png <--broken link. I'd like to see that.

Bricker

2007-04-26 02:51

reporter   ~0013715

i dont think halfops should have much power. the reason they are halfops, usually, is because they cannot be fully trusted, and they shouldnt have power to powerful chanmodes. thanks

Issue History

Date Modified Username Field Change
2003-08-27 06:06 kuwatog New Issue
2003-08-27 22:02 syzop Summary Halfops can't set +N and -N => Allow halfops to set +N
2003-10-07 00:59 White_Magic Note Added: 0003789
2003-10-07 02:08 syzop Note Added: 0003790
2003-10-07 02:12 syzop Note Edited: 0003790
2003-10-07 02:57 White_Magic Note Added: 0003791
2003-12-08 04:01 syzop Note Added: 0004246
2007-04-26 01:25 Shining Phoenix Note Added: 0013711
2007-04-26 02:51 Bricker Note Added: 0013715
2007-04-26 06:24 stskeeps Status new => acknowledged
2007-04-26 06:25 stskeeps Status acknowledged => closed
2007-04-26 06:25 stskeeps Resolution open => wont fix
2007-04-26 06:25 stskeeps Resolution open => wont fix