View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001394 | unreal | installing | public | 2003-11-28 17:59 | 2003-11-28 18:36 |
| Reporter | gauntlet | Assigned To | |||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | closed | Resolution | open | ||
| Product Version | 3.2-beta19 | ||||
| Summary | 0001394: errors using platform sdk | ||||
| Description | C:\dev\Unreal3.2>nmake -f makefile.win32 Microsoft (R) Program Maintenance Utility Version 6.00.8168.0 Copyright (C) Microsoft Corp 1988-1998. All rights reserved. cl src/win32/config.c Microsoft (R) 32-bit C/C++ Standard Compiler Version 12.00.8168 for 80x86 Copyright (C) Microsoft Corp 1984-1998. All rights reserved. config.c src/win32/config.c(77) : warning C4715: 'main' : not all control paths return a value Microsoft (R) Incremental Linker Version 6.00.8168 Copyright (C) Microsoft Corp 1992-1998. All rights reserved. /out:config.exe config.obj cl /MTd /J /Zi /I ./INCLUDE /Fosrc/ /nologo /D FD_SETSIZE=16384 /D STAT IC_LINKING /D _WIN32GUI /D NOSPOOF=1 /c src/win32/unreal.c NMAKE : fatal error U1045: spawn failed : Invalid argument Stop. C:\dev\Unreal3.2> | ||||
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This looks more like a problem with your compiler, and this is not exactly a visual studio support support forum... All I can say is that I've been using version 6 in the past without a problem. I'm using 7 now (.NET) and that works fine too. Also, I'm unaware of any recent changes in the makefile, so... NMAKE : fatal error U1045: spawn failed : Invalid argument <== doesn't exactly look like an unreal problem |