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IDProjectCategoryView StatusLast Update
0001394unrealinstallingpublic2003-11-28 18:36
Reportergauntlet Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
Status closedResolutionopen 
Product Version3.2-beta19 
Summary0001394: errors using platform sdk
DescriptionC:\dev\Unreal3.2>nmake -f makefile.win32

Microsoft (R) Program Maintenance Utility Version 6.00.8168.0
Copyright (C) Microsoft Corp 1988-1998. All rights reserved.

        cl src/win32/config.c
Microsoft (R) 32-bit C/C++ Standard Compiler Version 12.00.8168 for 80x86
Copyright (C) Microsoft Corp 1984-1998. All rights reserved.

config.c
src/win32/config.c(77) : warning C4715: 'main' : not all control paths return a
value
Microsoft (R) Incremental Linker Version 6.00.8168
Copyright (C) Microsoft Corp 1992-1998. All rights reserved.

/out:config.exe
config.obj
        cl /MTd /J /Zi /I ./INCLUDE /Fosrc/ /nologo /D FD_SETSIZE=16384 /D STAT
IC_LINKING /D _WIN32GUI /D NOSPOOF=1 /c src/win32/unreal.c
NMAKE : fatal error U1045: spawn failed : Invalid argument

Stop.

C:\dev\Unreal3.2>
3rd party modules

Activities

syzop

2003-11-28 18:36

administrator   ~0004149

This looks more like a problem with your compiler, and this is not exactly a visual studio support support forum... All I can say is that I've been using version 6 in the past without a problem. I'm using 7 now (.NET) and that works fine too. Also, I'm unaware of any recent changes in the makefile, so...
NMAKE : fatal error U1045: spawn failed : Invalid argument <== doesn't exactly look like an unreal problem

Issue History

Date Modified Username Field Change
2003-11-28 17:59 gauntlet New Issue
2003-11-28 18:36 syzop Status new => closed
2003-11-28 18:36 syzop Note Added: 0004149