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IDProjectCategoryView StatusLast Update
0001409unrealircdpublic2003-12-05 14:57
Reporterw00t Assigned To 
PrioritynormalSeverityminorReproducibilitysometimes
Status closedResolutionopen 
Product Version3.2-beta16 
Summary0001409: /rehash
DescriptionCan we do some clarification of /rehash please? One would expect /rehash <server> to reload _everything_ yet it doesnt reload MOTD, me {} etc. As another sideline, if I create an oper {} and rehash, it doesnt seem to work all the time...
Additional InformationDon't know if I have said this before, but I generally have to restart the IRCd to get it to work. This is _not_ human error here. I edit the IRCd conf, add it in and do a rehash and then attempt to oper... no workies ;) Anyone else had a similar problem?
3rd party modules

Activities

syzop

2003-12-05 01:37

administrator   ~0004209

beta16???

w00t

2003-12-05 04:29

reporter   ~0004210

*sigh*...

Yeah, havent had the time to login to the shell and upgrade. Not a major problem since my server is no longer a hub ;)

Still, b19 HAS been uploaded :D yay! And until I took matters into hand, we were running Unreal3.1.5.1-Valek (?) So we are better off.

We have other servers running b19 and the issue appears common.

syzop

2003-12-05 14:57

administrator   ~0004213

There were several remote rehash bugs 3 versions ago (did not work if >1 hop for example). And if you weren't oper at that serv you prolly wouldn't see any (error) notices. Perhaps that caused your oper block confusion (coz tested&works _fine_ at beta19).

You are right however that '/rehash <server>' didn't reload the motd/rules files. Fixed in CVS (.1997).

Issue History

Date Modified Username Field Change
2003-12-05 00:00 w00t New Issue
2003-12-05 01:37 syzop Note Added: 0004209
2003-12-05 04:29 w00t Note Added: 0004210
2003-12-05 14:57 syzop Status new => closed
2003-12-05 14:57 syzop Note Added: 0004213