View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001519 | unreal | documentation | public | 2004-02-04 22:35 | 2004-02-04 22:44 |
| Reporter | w00t | Assigned To | |||
| Priority | normal | Severity | trivial | Reproducibility | always |
| Status | closed | Resolution | open | ||
| Product Version | 3.2-beta19 | ||||
| Summary | 0001519: +s and /list | ||||
| Description | Firstly: I usually run tests on my local b16 server (havent upgraded it) and arent sure if this has been fixed... If a channel is set +s and then /list is run, the "* <totalusers>" will appear, but the channelname won't. This is useless. Can it please be changed in some manner? | ||||
| Steps To Reproduce | /join #foo /mode #foo +s /list (Or something similar) | ||||
| Additional Information | I dont see a purpose for this, and on larger networks it gets incredibly annoying... | ||||
| 3rd party modules | |||||
|
|
Sorry dudes, it got put in the wrong category for some reason. |
|
|
You might not see any purpose to this, but the RFC1459 authors did and therefore required it to be done this way. Actually, RFC1459 goes even further it says the server must return "Prv" for the channel name. Over the years however it was reduced to * to save 2 bytes. This isn't simply an Unreal thing, this is how almost all server's do it. Additionally it is useful. This is how, for example, mIRC displays the M/N for the /list topic. M is the number of channels actually shown, N is the total number of channels (M + the *'s). Removing this would break that feature. So based on all that, this will _not_ be changed in Unreal. |