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IDProjectCategoryView StatusLast Update
0001519unrealdocumentationpublic2004-02-04 22:44
Reporterw00t Assigned To 
PrioritynormalSeveritytrivialReproducibilityalways
Status closedResolutionopen 
Product Version3.2-beta19 
Summary0001519: +s and /list
DescriptionFirstly: I usually run tests on my local b16 server (havent upgraded it) and arent sure if this has been fixed...

If a channel is set +s and then /list is run, the "* <totalusers>" will appear, but the channelname won't. This is useless. Can it please be changed in some manner?
Steps To Reproduce/join #foo
/mode #foo +s
/list

(Or something similar)
Additional InformationI dont see a purpose for this, and on larger networks it gets incredibly annoying...
3rd party modules

Activities

w00t

2004-02-04 22:36

reporter   ~0004873

Sorry dudes, it got put in the wrong category for some reason.

codemastr

2004-02-04 22:44

reporter   ~0004874

You might not see any purpose to this, but the RFC1459 authors did and therefore required it to be done this way. Actually, RFC1459 goes even further it says the server must return "Prv" for the channel name. Over the years however it was reduced to * to save 2 bytes. This isn't simply an Unreal thing, this is how almost all server's do it.

Additionally it is useful. This is how, for example, mIRC displays the M/N for the /list topic. M is the number of channels actually shown, N is the total number of channels (M + the *'s). Removing this would break that feature.

So based on all that, this will _not_ be changed in Unreal.

Issue History

Date Modified Username Field Change
2004-02-04 22:35 w00t New Issue
2004-02-04 22:36 w00t Note Added: 0004873
2004-02-04 22:44 codemastr Status new => closed
2004-02-04 22:44 codemastr Note Added: 0004874