View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001600 | unreal | ircd | public | 2004-02-27 21:39 | 2004-02-27 22:12 |
| Reporter | satmd | Assigned To | |||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | closed | Resolution | open | ||
| Product Version | 3.2-RC1 | ||||
| Summary | 0001600: invite exemptions | ||||
| Description | Would be nice to have +I nick!ident@host to allow matching users to override +i. OK, /invite is nice... but it needs interaction. | ||||
| Additional Information | I tried to implement this myself, but there is no matching Hook for that (even _PRE_LOCAL_JOIN). Directly modifying my local code for this doesn't work because a) you probably don't like this ;) b) There is no possibility for directly adding more channelmodes in UnrealIRCd. Even if you don't do this, giving me some hints on how to do it myself would be OK too (and the API docs didn't) :/ | ||||
| 3rd party modules | |||||
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This is NOT umode +I, but chanmode +I see the difference ;) |
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This won't be implemented because it's rarely used (There are already enough other restricted access controls.. eg +b/+e, invite via chanserv, +k, ..). Modifying the source is NOT supported, see http://www.vulnscan.org/UnrealIrcd/faq/#40 ("Other - Why is modifying the source not supported?") if you want to know why. |