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IDProjectCategoryView StatusLast Update
0001645unrealircdpublic2004-03-13 23:57
Reporteraquanight Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
Status closedResolutionopen 
Product Version3.2-RC1 
Summary0001645: Force Messages
DescriptionOn another IRC Network I frequent, service admins have a slew of commands available to them that involve forcing commands through the server. The commands involve the expected join and part (already implemented via SAJOIN/SVSJOIN and SAPART/SVSPART) and also forced text messages (including possibly CTCPs). The command they use is fsay and faction:
FSAY <chan> <from> :<msg>
FACTION <chan> <from> :<msg>
These commands allow a service admin to make any message appear as though it were sent from another (possibly non-existant) user. The only difference between FSAY and FACTION is that the text in FACTION is sent as a CTCP ACTION (/me).
This network also allows non-service admins to use lesser version (NPC and NPCA) which enclose the name in splatmarks.
How strict you are in the format of <from> is up to you, but the network I refer to seems to have very loose rules in terms of nicknames (you can have mIRC format codes in it!).
Additional InformationThe network I am referring to if you want to see this for yourself:
Valhalla.Caelestia.Net (DNS alias elysium.caelestia.net)
Eternity.Caelestia.Net
Aurora.Caelestia.Net
3rd party modules

Activities

aquanight

2004-03-13 21:37

reporter   ~0005460

Oh and one more thing I forgot to mention: /npc and /npca, on this network, were restricted to chanops.

codemastr

2004-03-13 23:57

reporter   ~0005461

Dear God no! This is by far the most abusive suggestion I've ever heard in my time working on Unreal. This will _never_ be in Unreal.

Issue History

Date Modified Username Field Change
2004-03-13 21:36 aquanight New Issue
2004-03-13 21:37 aquanight Note Added: 0005460
2004-03-13 23:57 codemastr Status new => closed
2004-03-13 23:57 codemastr Note Added: 0005461