View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001754 | unreal | ircd | public | 2004-04-23 05:59 | 2004-05-04 13:31 |
| Reporter | vonitsanet | Assigned To | |||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | closed | Resolution | open | ||
| Product Version | 3.2-RC2 | ||||
| Summary | 0001754: Qlined | ||||
| Description | Can be added to unreal an option to prevent (or not) ircops from using Qlined Nicks? | ||||
| 3rd party modules | |||||
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Hellooo? Any comments for this? |
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Er... I dont quite see the point in this.... Why would it be needed? |
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I think, he doesn't trust his opers, maybe he should delete their o:lines... Useless suggestion :P |
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The only way to stop an oper from bypassing a Q:Line is to "jupe" it by connecting a drone with that nick. In the case of *Serv Q:Lines this is real easy to do by linking your services server ;) . |
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Correction: The only CURRENT way to do it ;) Rocko, I believe that perhaps you may be correct... I am now in a position where I fully trust the opers I work with (only one other now [hooray]) but they do tend to get emotionally involved from time to time... Anyhow, I am getting off topic here. This is useless really... Hell, just set a few snomasks, and stand with a kill or *line ready... |
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Rocko :) I haven't an irc network i haven't opers:p It's just an idea:) |
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Unreal supports nickname "holds" have services set one of them, then no one can use it. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2004-04-23 05:59 | vonitsanet | New Issue | |
| 2004-04-27 06:29 | vonitsanet | Note Added: 0005931 | |
| 2004-04-28 22:09 | w00t | Note Added: 0005941 | |
| 2004-04-29 06:16 | Rocko | Note Added: 0005944 | |
| 2004-04-29 09:36 | aquanight | Note Added: 0005947 | |
| 2004-04-29 19:41 | w00t | Note Added: 0005956 | |
| 2004-05-03 11:26 | vonitsanet | Note Added: 0006002 | |
| 2004-05-04 13:31 |
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Status | new => closed |
| 2004-05-04 13:31 |
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Note Added: 0006042 |