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IDProjectCategoryView StatusLast Update
0001891unrealdocumentationpublic2004-06-22 09:54
Reporterw00t Assigned To 
PrioritynormalSeverityfeatureReproducibilityalways
Status closedResolutionopen 
Summary0001891: tre.dll crashes wircd.exe with 3.2Final
DescriptionOk, all's fine and good. I downloaded Unreal3.2 final, to upgrade my rather buggy and dilapidated Unreal3.2-b18 installation. All went well, and the compile (under VS.NET) went smoothly. The problems came on startup, after copying tre.dll from\src\win32 to \.

"UnrealIRCd has encountered a fatal error. Debugging information has been dumped to wircd.1512.core..."

You know the rest.

Looking at the core file interested me quite a bit...

=====================
File: wircd.1512.core
=====================
Generated at Mon Jun 21 14:08:25 2004

Windows XP (5.1.2600)
Unreal3.2[FinWXOoE] (1.1.1.1.2.16 2004/04/24 23:53:42)
-----------------
Memory Information:
    Physical: (Available:327MB/Total:511MB)
    Virtual: (Available:2018MB/Total:2047MB)
-----------------
Exception:
    Access Violation
-----------------
Backup Buffer:
    
-----------------
Registers:
    EAX=0x00000030 EBX=0x00d35ee8 ECX=0x00b425d0
    EDX=0x00b436f0 ESI=0x16803b00 EDI=0x00b425d0
    EIP=0x100038a2 EBP=0x00b42058 ESP=0x0012f87c
-----------------
Stack Trace:
    Module: tre
        #0 (null):0:
=====================
EoF
=====================
Interesting... so it was tre causing the problems. Off I traipse to my Unreal3.2b18 folder... I copy b18's version of tre.dll to 3.2's folder. It starts without a hitch...
3rd party modules

Activities

syzop

2004-06-22 09:54

administrator   ~0006753

See http://www.vulnscan.org/UnrealIrcd/faq/#70 :p
Also, there was a similar bug which has been fixed in CVS.

Issue History

Date Modified Username Field Change
2004-06-22 00:33 w00t New Issue
2004-06-22 09:54 syzop Status new => closed
2004-06-22 09:54 syzop Note Added: 0006753