View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001938 | unreal | ircd | public | 2004-07-09 22:54 | 2004-07-10 11:40 |
| Reporter | ryangard | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | open | ||
| Product Version | 3.2 | ||||
| Summary | 0001938: Temporary Shuns Do Not Expire Globally | ||||
| Description | When a temporary shun is placed on one server, it is placed globally. However, when the shun is supposed to expire, the shun only expires on the server of which the oper was on when it was placed, and it remains permanent on other servers that are linked. | ||||
| Steps To Reproduce | Create a timed shun. Wait for it to expire. It will only expire on the server of which set the shun. It will remain global on other servers. | ||||
| Additional Information | This same bug has also happened on another machine running FreeBSD 5.1-CURRENT on a I386 architecture. It may be a global bug. | ||||
| 3rd party modules | |||||
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Unable to reproduce. However, most likely you didn't synch your clocks correctly, see: <http://www.vulnscan.org/UnrealIrcd/faq/#72> (FAQ: "Running - Temporary *lines/shuns are remove too early/too late on different servers!! (*line desynch)") |