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IDProjectCategoryView StatusLast Update
0001941unrealircdpublic2007-04-15 11:59
Reportervonitsanet Assigned To 
PrioritynormalSeveritytextReproducibilityalways
Status closedResolutionfixed 
Summary0001941: Error Messages @ /msg <prefix>#chan
Description* Now talking in #test
* CloneDVD sets mode: -o CloneDVD
-> -+#test- test
* CloneDVD: you're not channel operator

I think it should say:
* CloneDVD: you're not channel voice

or something similar..?

And when i have Voice if i /msg ~#channel or &#channel no error message is shown.
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aquanight

2004-07-10 20:14

reporter   ~0006982

Hm...

>I think it should say:
>* CloneDVD: you're not channel voice

Well to do so, one would need to create a new numeric... because the not channel operator numeric is supposed to indicate the lack of channel operator privileges.

Then again:

404 aquanight #Blah :You need voice (+v) (#Blah)

(IOW the same message used for non-voice in +m)

>And when i have Voice if i /msg ~#channel or &#channel no error message is shown.

(Now the "not operator" message would work here ^_^)

Zell

2004-07-15 01:12

reporter   ~0007080

Last edited: 2004-07-15 01:22

Did you read the docs (and CHANGES)?

seems i got here before codemastr...but,

it is noted that now all the /msg and /notice <prefix>#chan is changed to this:

*Requires at least voice to use /msg and /notice <prefix>#chan
*Msg will be sent to the specified prefix and higher (+ goes to all +%@&~, etc.)
[revised the below just a little]
Im sure they had a good reason for making it ERR_CHANOPRIVSNEEDED (the youre not an op msg)... though, changing it to the [404 You need voice] sounds like a good idea (might reduce confusion from users who dont know that u need voice to use it, not Ops.)
as for making a notice for each one LoL... this reason here is why they dont:
 If they made an individualized message for each command, they would fill up the numerics! Keep in mind that there are only 999 usable numerics, and that about 400(a guess) are in use, and many of the non-used numerics are reserved for internal purposes.... I know most of their dilemma of Numeric space because when I make my "modifications" to my personal LAN server, I have to watch what I modify, because If I add too much, then I would have to dump some of it on the next release if part of the new stuff was in the place of something I added... [note: modifying unreal is not encouraged... especially for networks that are online. I modify my LAN server knowing that:
* I wont get support to fix something I myself break
* No harm done if I screw it up (only 5 to 10 users on it anyway)
so I would not recommend modifying it unless you are doing it on your own computer for a LAN server of for testing of bugs/new features....]

edited on: 2004-07-15 01:22

Issue History

Date Modified Username Field Change
2004-07-10 11:35 vonitsanet New Issue
2004-07-10 11:43 syzop Summary Error Messages => Error Messages @ /msg <prefix>#chan
2004-07-10 20:14 aquanight Note Added: 0006982
2004-07-15 01:12 Zell Note Added: 0007080
2004-07-15 01:22 Zell Note Edited: 0007080
2007-04-15 11:59 stskeeps Status new => closed
2007-04-15 11:59 stskeeps Resolution open => fixed