View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002009 | unreal | ircd | public | 2004-08-05 15:47 | 2004-08-11 22:21 |
| Reporter | XP1 | Assigned To | |||
| Priority | normal | Severity | crash | Reproducibility | N/A |
| Status | closed | Resolution | open | ||
| Product Version | 3.2.1 | ||||
| Summary | 0002009: 2 Crashes - Fatal Error | ||||
| Description | UnrealIRCd has encountered a fatal error. Debugging information has been dumped to wircd.4304.core, please email this file to [email protected]. - UnrealIRCd has encountered a fatal error. Debugging information has been dumped to wircd.17900.core, please email this file to [email protected]. | ||||
| Additional Information | wircd.4304.core: Generated at Wed Jul 28 01:46:15 2004 Windows XP Service Pack 1 (5.1.2600) Unreal3.2.1[FinWXeOoZEmM3] (1.1.1.1.2.1.2.1.2.2234.2.88 2004/07/03 18:28:16) ----------------- Memory Information: Physical: (Available:34MB/Total:223MB) Virtual: (Available:2001MB/Total:2047MB) ----------------- Exception: Access Violation ----------------- Backup Buffer: JOIN #funshare [3c#m1,5j#i1,5k#K10,7m#m2,5n#N5]:3 ----------------- Registers: EAX=0x0049c0e4 EBX=0x00155b60 ECX=0xfdfdfdfd EDX=0xfdfdfdfd ESI=0x00155b60 EDI=0x00000000 EIP=0x00457cfa EBP=0x00baf7b4 ESP=0x00baf76c ----------------- Stack Trace: Module: wircd #0 c:\dev\unreal3.2\src\ircsprintf.c:289: ircvsprintf #1 c:\dev\unreal3.2\src\send.c:243: vsendto_one #2 c:\dev\unreal3.2\src\send.c:1760: sendto_realops #3 c:\dev\unreal3.2\src\s_bsd.c:2635: do_dns_async #4 c:\dev\unreal3.2\src\s_bsd.c:1758: read_message #5 c:\dev\unreal3.2\src\ircd.c:1529: SocketLoop #6 c:\dev\unreal3.2\src\win32\service.c:149: ServiceMain Module: ADVAPI32 #7 c:\dev\unreal3.2\src\win32\service.c:149: CreateProcessAsUserW ---------------------- wircd.17900.core: Generated at Thu Aug 05 15:33:34 2004 Windows XP Service Pack 1 (5.1.2600) Unreal3.2.1[FinWXeOoZEmM3] (1.1.1.1.2.1.2.1.2.2234.2.88 2004/07/03 18:28:16) ----------------- Memory Information: Physical: (Available:461MB/Total:735MB) Virtual: (Available:2001MB/Total:2047MB) ----------------- Exception: Access Violation ----------------- Backup Buffer: PONG :xpgroup.mine.nu ----------------- Registers: EAX=0x0049c0fb EBX=0x00155e08 ECX=0x00000000 EDX=0x00000000 ESI=0x00155e08 EDI=0x00000000 EIP=0x00457cfa EBP=0x00baf7b4 ESP=0x00baf76c ----------------- Stack Trace: Module: wircd #0 c:\dev\unreal3.2\src\ircsprintf.c:289: ircvsprintf #1 c:\dev\unreal3.2\src\send.c:243: vsendto_one #2 c:\dev\unreal3.2\src\send.c:1760: sendto_realops #3 c:\dev\unreal3.2\src\s_bsd.c:2635: do_dns_async #4 c:\dev\unreal3.2\src\s_bsd.c:1758: read_message #5 c:\dev\unreal3.2\src\ircd.c:1529: SocketLoop #6 c:\dev\unreal3.2\src\win32\service.c:149: ServiceMain Module: ADVAPI32 #7 c:\dev\unreal3.2\src\win32\service.c:149: CreateProcessAsUserW | ||||
| 3rd party modules | |||||
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You need to give us something to go on... none of that tells us what caused the crash. I'm skeptical personally since no one else is reporting 4 crashes in one day. Do you have any additional modules loaded? Which ones? Does unloading them solve the problem? |
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it crashed after a netsplit |
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i added some modules from a long time ago but never had any problems with them |
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Well, you only answered my first question. Which modules are they? Does unloading them stop the problem? |
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loadmodule "modules/commands.dll"; loadmodule "modules/cloak.dll"; loadmodule "modules/m_clones.dll"; loadmodule "modules/m_blocknonalpha.dll"; loadmodule "modules/m_sanick.dll"; loadmodule "modules/m_jumpserver.dll"; loadmodule "modules/m_ircops.dll"; loadmodule "modules/m_htm.dll"; loadmodule "modules/m_huh.dll"; loadmodule "modules/netadmins.dll"; loadmodule "modules/m_sendraw.dll"; loadmodule "modules/m_servlist.dll"; crashes sometimes happen when my computer freezes for a while |
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*nod* Try without all those modules (all except commands & cloak), and see how it goes. That is: remove the loadmodule lines for them or comment them out, and RESTART [rehashing is not enough this time since memory might already have been corrupted by the mods] Also, why is m_htm.dll loaded (again)?? That should have been loaded by commands already. That doesn't really sound good ;p m_huh.. never heard of, what does it do? Anyway, just do the try-without-3rd-party-modules aproach. |
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syzop: These are modules from http://www.ircd-mods.com/ O_o I don't think the coders there know what they are doing... |
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Traffic mod HTM by Asus This is traffic saver I think. it is /htm command for unrealircd. It helps with servers with alot of users. :) huh module by Hurricane to confuse someone :) i wanted to see how huh worked but never didn't remove it |
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Ah ok, was just curious :) [I'm not going to look in 3rd party modules to search for bugs or something ;p]. Let us know if the problem went away when removing those 3rd party mods. |
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ok |
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Er, doesnt Unreal already have a /HTM command? |
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Assuming to be a 3rd party module bug. If not, re-report or mail [email protected]. Thanks. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2004-08-05 15:47 | XP1 | New Issue | |
| 2004-08-05 17:10 |
|
Note Added: 0007316 | |
| 2004-08-05 17:22 | XP1 | Note Added: 0007317 | |
| 2004-08-05 17:24 | XP1 | Note Added: 0007318 | |
| 2004-08-05 17:30 |
|
Note Added: 0007319 | |
| 2004-08-05 20:48 | XP1 | Note Added: 0007320 | |
| 2004-08-06 04:23 | syzop | Note Added: 0007322 | |
| 2004-08-06 09:19 | Dukat | Note Added: 0007325 | |
| 2004-08-06 12:20 | XP1 | Note Added: 0007326 | |
| 2004-08-06 15:46 | syzop | Note Added: 0007327 | |
| 2004-08-06 15:53 | XP1 | Note Added: 0007328 | |
| 2004-08-11 03:51 | w00t | Note Added: 0007340 | |
| 2004-08-11 22:21 | syzop | Status | new => closed |
| 2004-08-11 22:21 | syzop | Note Added: 0007344 |