View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002114 | unreal | installing | public | 2004-10-08 06:26 | 2004-10-08 14:13 |
| Reporter | Neo-Vortex | Assigned To | |||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | closed | Resolution | open | ||
| Product Version | 3.2.1 | ||||
| Summary | 0002114: ability to set +q and +a mode prefix's at compile-time | ||||
| Description | it should be pretty trivial to make users able to set +q and +a mode prefix's by using a #define in config.h and replacing the instances of it to reffer to the #define... i dunno if its just me, but ~ and & look ugly... | ||||
| 3rd party modules | |||||
|
|
It might look ugly to you, but there are probably only 3-4 other symbols that won't break things. Furthermore, this will confuse some clients. What's next, change the symbol for +o? +h? +v? This would introduce inconsistency that would confuse clients and users. If it were up to me, you wouldn't even have to choice to disable the +a and +q prefixes. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2004-10-08 06:26 | Neo-Vortex | New Issue | |
| 2004-10-08 14:13 |
|
Status | new => closed |
| 2004-10-08 14:13 |
|
Note Added: 0007917 |