View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0002231 | unreal | ircd | public | 2004-12-10 15:20 | 2005-01-17 14:31 |
Reporter | acemi | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 3.2.2 | ||||
Fixed in Version | 3.2.3 | ||||
Summary | 0002231: Sajoin with multiple channels not working | ||||
Description | Hello only times I does not have Unreal3.2 installs sajoin funksoniert not as admin makes I sajoin #test,#test1,#test2 and the user comes only into first area #test to the remaining is purely it a nose or I there which wrongly installed? Hallo erst mal Ich habe Unreal3.2 installiert der sajoin funksoniert nicht als admin mache ich sajoin Nickname #test,#test1,#test2 und der User kommt nur in erste raum rein #test an den restliche nicht ist es ein Bug oder habe ich da was falsch installiert ? | ||||
Steps To Reproduce | Hello only times I does not have Unreal3.2 installs sajoin funksoniert not as admin makes I sajoin #test,#test1,#test2 and the user comes only into first area #test to the remaining is purely it a nose or I there which wrongly installed? Hallo erst mal Ich habe Unreal3.2 installiert der sajoin funksoniert nicht als admin mache ich sajoin Nickname #test,#test1,#test2 und der User kommt nur in erste raum rein #test an den restliche nicht ist es ein Bug oder habe ich da was falsch installiert ? | ||||
Additional Information | Hello only times I does not have Unreal3.2 installs sajoin funksoniert not as admin makes I sajoin #test,#test1,#test2 and the user comes only into first area #test to the remaining is purely it a nose or I there which wrongly installed? Hallo erst mal Ich habe Unreal3.2 installiert der sajoin funksoniert nicht als admin mache ich sajoin Nickname #test,#test1,#test2 und der User kommt nur in erste raum rein #test an den restliche nicht ist es ein Bug oder habe ich da was falsch installiert ? | ||||
Tags | No tags attached. | ||||
3rd party modules | |||||
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Das ist richtig (ein bug), ich weiß nicht was wir am besten zu tün konnen.. das multichannel support inzufugen oder das docs aktualisieren (unreal32docs*/help.conf). (ignore my f*cked up german grammar/spelling) ** What do you think codemastr? Should we re-add multichannel sajoin support, or just update the docs? I think this got ripped out during the joinstuff recode from <3.2 (forgot which version). |
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If multiple channels are readded, can sajoin 0 be readded. I found sajoin 0 useful for forcing problem users to part all channels (spambots, mIRC worm crap, etc). This would be good for things the virus spamfilter does not pick up. |
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Bugz you can use SVSJOIN 0 or #0,0 :) *edit* hmmm the 0,0 is a channel but # is not displayed *edit* |
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SVSJOIN requires one of the following: - m_uline module. - OperServ RAW enabled, and access to use it. - A services package that has a SVSJOIN command (that supports "0" as a channel), and access to use it. As far as I know, my services package has no support for SVSJOIN, and I would prefer to not give my opers access to OS RAW. I would also prefer not to give opers access to any form of ULine power with the m_uline module. |
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Well .. :P ( you can use RAW or m_uline yeahh but ..) I have a Anope modules for that .. (as I know Ircservices supports modules to).. The service and my modules will not allow join 0 but as channel with # and 0,0 :) "-OperServ- Der Channel 0 ist ist ILLEGAL - Channels beginnen mit ein #" "*** Global -- from OperServ: crazy|weg hat SVSJOIN benutzt um MaOaM|wech in #0,0 zu joinen." " * ~MaOaM|wech ([email protected]) has left #opers (Left all channels)" .. a modules like this is easy to do :) *edit* grrr syzop warum wird kein # for 0,0 angezeigt ?! :P *edit* |
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Modules are nice, but they dont help when the services are down, split with another server, or a network just does not have any services. Unreal used to let us SAJOIN to 0, and I would like to see that put back. |
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[quote]What do you think codemastr? Should we re-add multichannel sajoin support, or just update the docs? I think this got ripped out during the joinstuff recode from <3.2 (forgot which version).[/quote] Well I suppose it should be pretty easy to add, shouldn't it? I mean it seems like we just need a strtoken loop. If that's the case, I guess it could be added. -- Auf Deutsch: Ich glaube das soll leicht hinsunehmen sein, ja? Es scheint, als ob wir ein strtoken-zyklische brauchen. Dieses kann hinzugefügt werden, ob das richtig ist. Und, meine Deutsche Grammatik ist auch nicht gut ;) |
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Yup |
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ach was :) das ist gut genug :) |
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Added in .224 |
Date Modified | Username | Field | Change |
---|---|---|---|
2004-12-10 15:20 | acemi | New Issue | |
2004-12-10 15:31 | syzop | Note Added: 0008588 | |
2004-12-10 15:32 | syzop | Status | new => confirmed |
2004-12-10 15:32 | syzop | OS | epona-1.4.19 => |
2004-12-10 15:32 | syzop | OS Version | epona-1.4.19 => |
2004-12-10 15:32 | syzop | Platform | Unreal => |
2004-12-10 15:32 | syzop | Product Version | 3.2 => 3.2.2 |
2004-12-10 15:32 | syzop | Build | Unreal3.2.2 => (current cvs) |
2004-12-10 15:32 | syzop | Summary | Sajoin problems => Sajoin with multiple channels not working |
2004-12-10 18:44 | Stealth | Note Added: 0008592 | |
2004-12-11 03:17 | crazy | Note Added: 0008593 | |
2004-12-11 03:17 | crazy | Note Edited: 0008593 | |
2004-12-11 03:19 | crazy | Note Edited: 0008593 | |
2004-12-11 03:19 | crazy | Note Edited: 0008593 | |
2004-12-11 03:36 | Stealth | Note Added: 0008594 | |
2004-12-11 04:07 | crazy | Note Added: 0008595 | |
2004-12-11 04:08 | crazy | Note Edited: 0008595 | |
2004-12-11 04:19 | Stealth | Note Added: 0008596 | |
2004-12-11 13:07 |
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Note Added: 0008602 | |
2004-12-11 13:29 | syzop | Note Added: 0008603 | |
2004-12-11 14:30 | crazy | Note Added: 0008604 | |
2005-01-17 14:31 |
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Status | confirmed => resolved |
2005-01-17 14:31 |
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Fixed in Version | => 3.2.3 |
2005-01-17 14:31 |
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Resolution | open => fixed |
2005-01-17 14:31 |
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Assigned To | => codemastr |
2005-01-17 14:31 |
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Note Added: 0008836 |