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IDProjectCategoryView StatusLast Update
0002363unrealircdpublic2005-02-22 20:43
ReporterGSF19 Assigned To 
PrioritynormalSeverityfeatureReproducibilityalways
Status closedResolutionopen 
Summary0002363: bruteforcing # key?
Descriptioni dont know if i'm missing something like theres an option to do that or it has allready been posted but isnt it very easy to do a bruteforce "attack" on a #channel and find it's key.. ?? shouldn't there be a check to shun or gline or whatever to a client that tries something like it.. ?
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syzop

2005-02-22 20:29

administrator   ~0009253

Last edited: 2005-02-22 20:31

how is this "very easy"?
for a constant stream of attempts, 1 attempt per-client per 1-2 seconds isn't exactly fast if you ask me.
Say, a key is 8 characters, no digits, all alpha lowercase, 26^8=208827064576 possibilities.
That means it will take (roughly) that amount of seconds (longer, actually), which is 6621 years.

Or am I missing something...

*edit* uh ok, it's indeed easy.. but completely infeasible ;) */edit*

GSF19

2005-02-22 20:35

reporter   ~0009254

i'm really not good with math but why should only one client do the attempt..
imagine someone could load 100 proxies .. maybe it could be redused to 3000 years or so.. :P (anyway i just thought i should post it for any reason)

syzop

2005-02-22 20:37

administrator   ~0009255

Last edited: 2005-02-22 20:38

well right, even if you load 100 drones, it would still take like 60 years... and if you launch thousand.. still 6 years.. not to mention that opers will probably kill your dronenet :P.

*edit* typo's */edit*

Issue History

Date Modified Username Field Change
2005-02-22 20:22 GSF19 New Issue
2005-02-22 20:29 syzop Note Added: 0009253
2005-02-22 20:31 syzop Note Edited: 0009253
2005-02-22 20:35 GSF19 Note Added: 0009254
2005-02-22 20:37 syzop Note Added: 0009255
2005-02-22 20:38 syzop Note Edited: 0009255
2005-02-22 20:43 syzop Status new => closed