View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002668 | unreal | ircd | public | 2005-10-30 20:54 | 2005-12-10 17:09 |
| Reporter | JasonTik | Assigned To | |||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | closed | Resolution | no change required | ||
| Product Version | 3.2.4 | ||||
| Summary | 0002668: *:Line mass removal | ||||
| Description | Many people have come into #unreal-support asking how to do this, and I have refered them to angrywolf's m_rmtkl. It would be nice if something like this was integrated into unreal. | ||||
| 3rd party modules | |||||
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0002312 *schools jason in the art of SEARCH* |
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0002563 *schools aquanight in the art of SEARCH* |
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you know, jason has a point. it'd nice if it was integrated into the main release :) (it'd save us work finding and downloading it later too :P) |
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but also, for some people it would add additional useless code into the core |
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Pointless?! Tell me you've never had this: -> server.name STATS G <- :server.name ERROR :Closing link you[ip.here] (Max SendQ) |
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I'm not so for this, it's available as a module -- let them go find it. Might be nice to have an FAQ item or whatever. [as in- if rmtkl gets distributed in the core, what's to stop the x-million other modules going in there too? :p] |
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btw: -> server.name STATS G <- :server.name ERROR :Closing link you[ip.here] (Max SendQ) I've neved had such situation, how stange it is.. |
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its not strange at all if you have many G:lines. I had this problem before. |
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we had that issue for awhile as well. I just made a seperate class for opers and bumped their maxsendq way up |
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Yup :P. Also, pattern matching was added X versions ago... So you don't need to have that problem anymore if you are searching for anything specific '/stats G +m *aol*' I think etc... (see '/stats help') |
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Any chance of this sort of thing being put in Unreal rather than a 3rd party module? |
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Why, when we make an ircd with module capabilities so (besides other things) 3rd parties can write modules, do we need to include all that (or half of them) in the core... If you want the feature, grab and install the module, simple. |
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I agree. I also think that more stuff in the ircd should be modulized and if u want you can unload unnecessary module easily.. Now it seems to be a problem; Loading m_*.so instead of 'commands' is horribly slow, uses up to 100% of cpu on rehash and etc :\ |
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(Even though we are getting a bit offtopic..) pinstrate, I don't have that problem here at all. It loads (did several rehashes) within 0.1second (I can actually do 10 rehashes in 1 second). This is on Unreal3.2.3 (even with debugmode), Linux 2.4.31, amd 1800+ / 512M. What Unreal version are you using? What OS? What system specs? EDIT: Oh and of course, how long does the rehash take for you then? |
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It is 3.2.3 without debug on linux 2.6.12 on p300 with 256 ram.. It rehashes about 2 seconds and during that period it hits cpu up to 100% |
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[quote]p300 with 256 ram[/quote] That might explain a few things ;) . |
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well, I know.. :)) Anyway, working with commans.so instead of N modules loaded separately works much faster for me.. |
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:P Ok this can be closed. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2005-10-30 20:54 | JasonTik | New Issue | |
| 2005-10-31 00:39 | aquanight | Note Added: 0010619 | |
| 2005-11-04 18:09 | JasonTik | Note Added: 0010639 | |
| 2005-11-04 18:09 | JasonTik | Note Edited: 0010639 | |
| 2005-11-04 18:09 | JasonTik | Note Edited: 0010639 | |
| 2005-11-04 18:10 | JasonTik | Note Edited: 0010639 | |
| 2005-11-19 21:05 | pepolez | Note Added: 0010776 | |
| 2005-11-19 21:05 | pepolez | Note Edited: 0010776 | |
| 2005-11-20 02:27 | pinstrate | Note Added: 0010780 | |
| 2005-11-20 19:58 | aquanight | Note Added: 0010783 | |
| 2005-11-20 21:40 | w00t | Note Added: 0010788 | |
| 2005-11-21 08:26 | pinstrate | Note Added: 0010790 | |
| 2005-11-21 15:05 | vonitsanet | Note Added: 0010792 | |
| 2005-12-02 02:54 | RandomNumber | Note Added: 0010813 | |
| 2005-12-03 17:05 | syzop | Note Added: 0010818 | |
| 2005-12-05 20:06 | JasonTik | Note Added: 0010819 | |
| 2005-12-06 09:09 | syzop | Note Added: 0010820 | |
| 2005-12-06 14:29 | pinstrate | Note Added: 0010821 | |
| 2005-12-08 18:37 | syzop | Note Added: 0010832 | |
| 2005-12-08 18:38 | syzop | Note Edited: 0010832 | |
| 2005-12-08 18:39 | syzop | Note Edited: 0010832 | |
| 2005-12-10 06:46 | pinstrate | Note Added: 0010847 | |
| 2005-12-10 13:52 | aquanight | Note Added: 0010848 | |
| 2005-12-10 14:09 | pinstrate | Note Added: 0010849 | |
| 2005-12-10 17:09 | syzop | Status | new => closed |
| 2005-12-10 17:09 | syzop | Note Added: 0010851 | |
| 2005-12-10 17:09 | syzop | Resolution | open => no change required |