View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002676 | unreal | module api | public | 2005-11-05 16:55 | 2005-11-09 08:53 |
| Reporter | Requi3m | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Product Version | 3.2.3 | ||||
| Summary | 0002676: m_knock doesn't get properly unloaded | ||||
| Description | In l_commands.c instead of calling m_knock_Unload() it calls m_knock_Umload(). I'm not sure why the compiler doesn't catch that, but yeah. | ||||
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oops it doesn't call it, but anyway search for umload and you'll see where I'm talking about |
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ok I see what happened, m_knock_Unload() actually is in there, but m_knock_Umload() is a duplicate that wasn't caught because its got a typo in it. |
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Hm, I see the call here though. m_ison_Unload(); m_silence_Unload(); m_knock_Unload(); <---- m_umode2_Unload(); m_squit_Unload(); m_protoctl_Unload(); (but yeah, there's a declaration of m_knock_Umload somewhere on top too) |
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Oh, didn't see your new bugnote (timing fun ;p). So basically there isn't any problem, right? Just that useless declaration that needs to be removed. |
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in cvs queue. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2005-11-05 16:55 | Requi3m | New Issue | |
| 2005-11-05 16:59 | Requi3m | Note Added: 0010652 | |
| 2005-11-05 17:06 | Requi3m | Note Added: 0010653 | |
| 2005-11-05 17:10 | syzop | Note Added: 0010654 | |
| 2005-11-05 19:47 | syzop | Note Added: 0010656 | |
| 2005-11-09 08:53 | syzop | Status | new => closed |
| 2005-11-09 08:53 | syzop | Note Added: 0010677 | |
| 2005-11-09 08:53 | syzop | Resolution | open => fixed |
| 2017-01-06 15:48 | syzop | Category | module => module api |