View Issue Details

IDProjectCategoryView StatusLast Update
0002803unrealircdpublic2006-02-09 15:44
ReporterXuefer Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionno change required 
Product Version3.2.4 
Summary0002803: [patch] build under cygwin
Descriptioncygwin isn't supported by unrealircd so i implement a way myself long ago and it works nicely.
the cygwin-c-ares.patch against c-ares in this patch is applied for cygwin only, as no one contribute ares to cygwin. implemented recently.
it is well tested/used under cygwin, and is taken cared to not break other system by heavy tested under linux.
although i don't need to build under cygwin anymore, someone might do.

feel free to reject it.
Attached Files
unrealircd-cygwin.patch (30,585 bytes)
3rd party modules

Activities

aquanight

2006-02-07 17:16

reporter   ~0011161

...Unreal doesn't need to build under cygwin - it can run under windows natively.

Zell

2006-02-08 09:04

reporter   ~0011181

aquanight: i agree.

Only thing I can forsee using cygwin for is if he does not have a Compiler (for modules)(like visual c++), and wants to use the linux-ish one....

syzop

2006-02-09 15:44

administrator   ~0011189

I don't think adding this is a good idea either.
UnrealIRCd can run natively at "full speed" at Windows, adding the option to run it under cygwin would be a bad idea then -- since then people would be using it without knowing how bad idea it is, and.. well.. like I said, there's no reason to.

One can already compile UnrealIRCd with free tools, being: the MS Visual Studio Developers Kit + Platform SDK :)

Issue History

Date Modified Username Field Change
2006-02-06 22:16 Xuefer New Issue
2006-02-06 22:16 Xuefer File Added: unrealircd-cygwin.patch
2006-02-07 17:16 aquanight Note Added: 0011161
2006-02-08 09:04 Zell Note Added: 0011181
2006-02-09 15:44 syzop Status new => closed
2006-02-09 15:44 syzop Note Added: 0011189
2006-02-09 15:44 syzop Resolution open => no change required