View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002871 | unreal | ircd | public | 2006-03-30 16:14 | 2006-03-30 17:06 |
| Reporter | Ozy | Assigned To | |||
| Priority | normal | Severity | feature | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Product Version | 3.2.5 | ||||
| Summary | 0002871: moving prefix_aq to unrealircd.conf | ||||
| Description | an idea, moving prefix_aq to unrealircd.conf so that it can be tweaked through simple ircd variable in configuration file. is a bit inconvenient, specially for windows users (a planty) to install VS7 dotnet and recompile everything just to get rid of ~ and &. so the idea is to include variable in unrealircd.conf in future releases that will be interpreted by server and decide weather or not it will use ~ and & for +q & +a umodes (chan founders/admins(sops)). like: prefix_aq 1 (for current windows versions standard prefixes ~ and & for founder/SOPs) prefix_aq 0 (+q & +a will give standard @ symbol in front of user no matter the founder/SOP access) | ||||
| 3rd party modules | |||||