View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003228 | unreal | ircd | public | 2007-02-03 23:46 | 2007-04-19 02:43 |
| Reporter | Bricker | Assigned To | |||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | closed | Resolution | no change required | ||
| Product Version | 3.2.6 | ||||
| Summary | 0003228: allow chan-user-limit 0 | ||||
| Description | say you didnt have services...and you wanted to force people to join another channel when they join your old one...like /mode #Chan +lL 0 #NewChan so that the IRCd wouldnt let anyone in, but sort of keep it alive...i know this may be impossible or quite difficult, just a thought... | ||||
| Additional Information | btw, this is mainly for +lL not anything else that comes to mind ;P | ||||
| 3rd party modules | |||||
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i know it has deny channel and able to force users in the unrealircd.conf but...it would require on all servers and would be more work then wanted to have to go in, edit etc ;P |
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+lL 1 #chan If you don't have services, then something (a bot or user) has to sit in the channel to keep the modes set. Which is 1 user. |
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i know, but i want to be able to force 0 :( |
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There's no point in using 0. There needs to be someone in the channel to set the mode, and if they leave the chnnel is destroyed anyway making it available to join again. Like aquanight said, use deny channel blocks. You can also use services to forbid channels. |
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I never said to use deny channel blocks :) . Especially since they can't redirect channels like +L does. Like Stealth said, someone has to be in the channel to hold the modes set, which counts as a user in the channel. So if you set +lL 1 #chan, then the limit is 1 user and there's already 1 user there, == no one can join. If you want it persistant, you need services or something else. |
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Deny channel blocks CAN redirect. http://www.vulnscan.org/UnrealIRCd/unreal32docs.html#denychannelblock Why don't you use remote includes, Bricker? |
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Ah, my bad (I didn't remember that being there :P ). |
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How would the modes continue to exist when the channel is destroyed when the last person parts? Even if allowed, it won't work. |
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DUKAT: at the time we're not utilizing remote includes, and Bugz no services (say we didnt want to use them) it was just an idea, somehow force the mode to a particular channel and the IRCd keeps it open in a way. feel free to close this bug aquanight ;) |
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Syzop and Sts said themselves Unreal is designed to run with services. You'd prolly be better off with another IRCd if you didn't want services |
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wtf did i say stealth? ;P shh and close bug |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2007-02-03 23:46 | Bricker | New Issue | |
| 2007-02-03 23:47 | Bricker | Note Added: 0013176 | |
| 2007-02-04 00:32 | aquanight | Note Added: 0013177 | |
| 2007-02-04 10:33 | Bricker | Note Added: 0013181 | |
| 2007-02-04 11:13 | Stealth | Note Added: 0013182 | |
| 2007-02-04 11:49 | aquanight | Note Added: 0013183 | |
| 2007-02-04 12:02 | Dukat | Note Added: 0013184 | |
| 2007-02-04 12:07 | aquanight | Note Added: 0013185 | |
| 2007-02-04 13:30 | JasonTik | Note Added: 0013186 | |
| 2007-02-04 19:10 | Bricker | Note Added: 0013194 | |
| 2007-02-04 22:58 | Stealth | Note Added: 0013198 | |
| 2007-02-05 10:22 | Bricker | Note Added: 0013200 | |
| 2007-04-19 02:43 |
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Status | new => closed |
| 2007-04-19 02:43 |
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Resolution | open => no change required |