View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003504 | unreal | ircd | public | 2007-08-06 18:35 | 2011-11-11 22:14 |
| Reporter | TheSkorm | Assigned To | syzop | ||
| Priority | normal | Severity | feature | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Platform | i386 | OS | FreeBSD | OS Version | 6.1-RELEASE |
| Product Version | 4.0-devel | ||||
| Fixed in Version | 3.2.9 | ||||
| Summary | 0003504: Remote Include Backup/Caching | ||||
| Description | It'd be nice if unreal4 would keep a backup copy of the remote config in case the web server went down or what not. This would be useful for rehashing / starting a server when the tubes are blocked or what not. Thank you and good night ;) | ||||
| 3rd party modules | |||||
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I like this idea. I would say probably save the file locally as a hidden file which is replaced for every new version that is downloaded on rehash. Then if the server cannot be reached, the hidden cache file is used. |
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-bump- |
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only saw this issue in the tracker just now. This has been implemented in 3.2.9. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2007-08-06 18:35 | TheSkorm | New Issue | |
| 2007-08-06 18:35 | TheSkorm | QA | => Not touched yet by developer |
| 2007-08-06 18:35 | TheSkorm | U4: Need for upstream patch | => No need for upstream InspIRCd patch |
| 2007-08-06 18:35 | TheSkorm | U4: Upstream notification of bug | => Not decided |
| 2007-08-06 18:35 | TheSkorm | U4: Contributor working on this | => None |
| 2007-08-06 18:39 | owine | Note Added: 0014689 | |
| 2007-08-11 00:12 | TheSkorm | Note Added: 0014707 | |
| 2011-11-11 22:14 | syzop | Note Added: 0016784 | |
| 2011-11-11 22:14 | syzop | Status | new => resolved |
| 2011-11-11 22:14 | syzop | Fixed in Version | => 3.2.9 |
| 2011-11-11 22:14 | syzop | Resolution | open => fixed |
| 2011-11-11 22:14 | syzop | Assigned To | => syzop |