View Issue Details

IDProjectCategoryView StatusLast Update
0003644unrealircdpublic2013-01-09 10:50
Reporterkbc Assigned Tosyzop  
PrioritynormalSeverityfeatureReproducibilityN/A
Status closedResolutionno change required 
Platformi386OSLinuxOS VersionDebian 3.1
Product Version3.2.7 
Summary0003644: anonymous channels
DescriptionHi, i'm looking for a feature for Unreal 3.2.7, like the anonymous channels on ircnet. There you can talk to everybody but with nick anonymous. I'm missing this in the unreal feature list ;(. I've you can add these feature, i wish that only irc ops (from local to Net admin) can get op and see everybody in these channel - so they can kick and kill everybody out, or ?
nice greats
kbc

have a good day
TagsNo tags attached.
3rd party modules

Relationships

related to 0000039 closed Hide channel ops 
related to 0002408 closed Hideops channel mode 

Activities

nate

2008-02-24 06:08

reporter   ~0015164

This sounds a lot like what you could get out of our CHMode +u already, just with the exception its not related to the IRCop statuses at all, simply channel op.

Look into +u perhaps?

kbc

2008-02-24 14:47

reporter   ~0015167

+u is good ;) but what i am looking for is a channel or channel mode where ops can see users without +o/+a/+q but the users can see nobody realy nobody ... when i join a channel as nonop/nonadmin/nonowner i can see the ops/admins and/or owners.
But i want 'em invisible ;)
And i have to correct that on IRCNET are no channels like Anonymous channels, there are also chanmodes like +a for anonymous, sorry, but these modes works only on some spezial channels ! and &. Something like that i am looking for, you join !channel and there is forced the channel mode +a, that means anonymous, so nobody can see anyone or only ops can see someone ...

Stealth

2008-02-24 18:39

reporter   ~0015173

Last edited: 2008-02-24 18:43

Syzop posted a list of problems with this in 0000039 (some were answered, but others were not). If you can find a solution to his problems this suggestion would have a much better chance of being implemented.

EDIT: Another reason this was never done is due to the time involved in making it. Basically +um does the same thing (if I recall correctly).

syzop

2013-01-09 10:50

administrator   ~0017335

Not planning to do this, I don't feel there's enough need for it.

This is doable in a module by the way. You have to intercept the message and then re-submit it with a different sender.

Issue History

Date Modified Username Field Change
2008-02-23 22:05 kbc New Issue
2008-02-24 06:08 nate Note Added: 0015164
2008-02-24 14:47 kbc Note Added: 0015167
2008-02-24 18:38 Stealth Relationship added related to 0000039
2008-02-24 18:39 Stealth Note Added: 0015173
2008-02-24 18:41 Stealth Relationship added related to 0002408
2008-02-24 18:43 Stealth Note Edited: 0015173
2013-01-09 10:50 syzop Note Added: 0017335
2013-01-09 10:50 syzop Status new => closed
2013-01-09 10:50 syzop Assigned To => syzop
2013-01-09 10:50 syzop Resolution open => no change required