View Issue Details

IDProjectCategoryView StatusLast Update
0003921unrealircdpublic2014-05-31 21:59
ReporterwargAssigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
Status feedbackResolutionopen 
Product Version 
Target VersionFixed in Version 
Summary0003921: auto-join delay
DescriptionAn option to set a delay would be great for auto-join and oper-auto-join. Perhaps even an override, to allow an auto-join to a channel whose modes normally wouldn't permit it.
Additional Information# example:

set {
    auto-join "#chan1,#chan2";
    auto-join-delay 1s;
    auto-join-override yes;
};

# or

set {
    auto-join {
        channels "#chan1,#chan2";
        delay 1s;
        override yes;
    };
};
TagsNo tags attached.
3rd party modules

Activities

ohnobinki

2010-08-26 04:37

reporter   ~0016315

Why is a delay needed?

syzop

2010-11-17 18:06

administrator   ~0016423

Indeed, why?

hery

2011-03-04 11:19

reporter   ~0016608

+1

To allow SCANS like BOPM do their job before the flooder arrives in the auto-joined chan

katsklaw

2011-03-04 15:37

reporter   ~0016609

spamfilters and using modes like +f and +j in set::modes-on-join can handle spammers and flooders. Example: * rock.*.com sets mode +f #testing [5c#C5,8j#R5,15m#M5,3n#N5]:20

My concern will be if I connect to a net and join my own channels then I get sjoined I'm going to wonder which IRCop force joined me. Inexperienced users will simply be confused. All because someone wants to wait 30 seconds on a delayed force join.

hery

2011-03-04 17:00

reporter   ~0016610

If we are talking about confusion then mode +f #testing [5c#C5,8j#R5,15m#M5,3n#N5]:20 is also confusing

When a join flooder arrived then mode is set to +R for 5 minutes. Unless a chanop remove the +R, inexperienced non-registered users will also be confused when left out.

Anyway, nobody will set delay join to 30 secs. We want to just to let everything about connection loaded (BOPM), let people see that there is a motd, let their scripts join their own auto-join chan, then at last let them enter the network auto-join channel after 10 sec or so.

They don't wait, there are actions :-)

katsklaw

2011-03-04 17:23

reporter   ~0016611

Last edited: 2011-03-04 17:25

View 2 revisions

ok,

1> Who in their right mind sets +R because of a single flooder?! That's totally newbie.
2> You can't say no one will set 30s delay, you can't speak for the hundreds of other nets that use Unreal.
3> the server admin configures unreal to auto-set those modes when the channel is created, that is what set::modes-on-join does. Server admins are expected to know what they are doing. We use it on our network and not a single ChanOp has been confused.
4> motd's can and are blocked by clients and even if they don't, waiting 10seconds will not make the user read the motd.
5> You are thinking in the convenience of your network and it's needs, I on the other hand am thinking of the needs of every Unreal network.

IMVHO, this is rather annoying for a feature. There are many users that leave networks that use forced join to start with and I think that adding a delay to it will cause a huge negative reaction.

hery

2011-03-04 17:36

reporter   ~0016612

I don't know where the point is annoying.

People are asked to wait 30sec just for the auto-joined chan, not for all chan. So once connected, even 0,1 secs after being connected, they can do like they always do. They can open their usual chan, do whatever.

The point is to not show the auto-join chan set by the server admin right away, but maybe after few secs... and even after few minutes if you like that.

So there are options:

1. You don't have an auto-join chan so it's ok, you are not interested on auto-join delay. You just don't set the auto-join.
2. You have an auto-join chan but you want it to show right away (like what it is now if you set the auto-join)
3. You have an auto-join chan but you don't want it to show right away because you want people to use their favorite chans etc first... then later on show your auto-join chan (for any reason)

So I don't know where is the problem.

If you do not set it, there is no problem for you because it will not even use resources.

mahdkoosh

2011-03-27 23:40

reporter  

unrealircd.conf (20,816 bytes)

mahdkoosh

2011-03-27 23:50

reporter   ~0016628

Last edited: 2011-03-27 23:52

View 2 revisions

set {
    auto-join "#sarnevesht,#jupiter";
    auto-join-delay 1s;
    auto-join-override yes;
};

# or

set {
    auto-join {
        channels "#sarnevesht,#jupiter";
        delay 1s;
        override yes;
    };
};

w00w000

2014-04-11 06:49

reporter   ~0018132

yes, please, very useful request, not only for comfort for my users while joining
server, but also to do /sethost before appear on auto-joing channel with real ip..

Thanks!

Issue History

Date Modified Username Field Change
2010-07-12 10:46 warg New Issue
2010-08-26 04:37 ohnobinki Note Added: 0016315
2010-11-17 18:06 syzop Note Added: 0016423
2010-11-17 18:06 syzop Status new => feedback
2011-03-04 11:19 hery Note Added: 0016608
2011-03-04 15:37 katsklaw Note Added: 0016609
2011-03-04 17:00 hery Note Added: 0016610
2011-03-04 17:23 katsklaw Note Added: 0016611
2011-03-04 17:25 katsklaw Note Edited: 0016611 View Revisions
2011-03-04 17:36 hery Note Added: 0016612
2011-03-27 23:40 mahdkoosh File Added: unrealircd.conf
2011-03-27 23:50 mahdkoosh Note Added: 0016628
2011-03-27 23:51 mahdkoosh Note View State: 0016628: private
2011-03-27 23:52 mahdkoosh Note Edited: 0016628 View Revisions
2014-04-11 06:49 w00w000 Note Added: 0018132
2014-05-30 18:04 tmcarthur Assigned To => tmcarthur
2014-05-30 18:04 tmcarthur Status feedback => assigned
2014-05-30 18:07 tmcarthur Assigned To tmcarthur =>
2014-05-30 18:07 tmcarthur Status assigned => feedback
2014-05-31 21:59 syzop Note View State: 0016628: public