View Issue Details

IDProjectCategoryView StatusLast Update
0004021unrealircdpublic2011-06-04 16:13
ReporterWack0 Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionno change required 
Product Version3.2.8 
Summary0004021: MOTD not rehashing when motd block is in RI file
DescriptionI run a net that uses unreal 3.2.8.1 with remote include files. The motd block is in the RI file. The net recently changed names, and having already restarted the IRCds, etc once, I go to change the motd and /rehash -motd all servers. This, however does not change the motd when I do /motd. Am I missing something here, or is this an Unreal bug ?
Steps To Reproduce1) Have an IRCd with RI configs.
2) Have motd block in RI config.
3) Change motd and /rehash -motd
4) Do /motd, should still display old motd.
3rd party modulesa lot, but none that affect motds

Activities

ohnobinki

2011-06-04 03:19

reporter   ~0016656

Have you set up some means to distribute your MOTDs throughout your network? The MOTDs themselves are not remote-includeable (in unrealircd-3.2.8.1). When you say that you changed the MOTD, are you referring to the MOTD file itself or did you change the filename referenced by tld::motd?

I haven't spent the time to try to reproduce your bug and see if it's really there or not -- for now I'm hoping that you're overlooking something ;-).

Wack0

2011-06-04 14:41

reporter   ~0016657

ooops, i fail, seems the motd was a different filename from the default.
my bad, /me bangs head on desk

Issue History

Date Modified Username Field Change
2011-06-04 02:53 Wack0 New Issue
2011-06-04 03:19 ohnobinki Note Added: 0016656
2011-06-04 14:41 Wack0 Note Added: 0016657
2011-06-04 16:13 ohnobinki Status new => closed
2011-06-04 16:13 ohnobinki Resolution open => no change required