View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004021 | unreal | ircd | public | 2011-06-04 02:53 | 2011-06-04 16:13 |
| Reporter | Wack0 | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Product Version | 3.2.8 | ||||
| Summary | 0004021: MOTD not rehashing when motd block is in RI file | ||||
| Description | I run a net that uses unreal 3.2.8.1 with remote include files. The motd block is in the RI file. The net recently changed names, and having already restarted the IRCds, etc once, I go to change the motd and /rehash -motd all servers. This, however does not change the motd when I do /motd. Am I missing something here, or is this an Unreal bug ? | ||||
| Steps To Reproduce | 1) Have an IRCd with RI configs. 2) Have motd block in RI config. 3) Change motd and /rehash -motd 4) Do /motd, should still display old motd. | ||||
| 3rd party modules | a lot, but none that affect motds | ||||
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Have you set up some means to distribute your MOTDs throughout your network? The MOTDs themselves are not remote-includeable (in unrealircd-3.2.8.1). When you say that you changed the MOTD, are you referring to the MOTD file itself or did you change the filename referenced by tld::motd? I haven't spent the time to try to reproduce your bug and see if it's really there or not -- for now I'm hoping that you're overlooking something ;-). |
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ooops, i fail, seems the motd was a different filename from the default. my bad, /me bangs head on desk |