View Issue Details

IDProjectCategoryView StatusLast Update
0004045unrealmodule apipublic2011-10-26 16:11
Reportercraftsman Assigned Toohnobinki  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionwont fix 
Product Version3.2.9-RC2 
Summary0004045: command /addline does not asset
Descriptionthis is command is not active in this version..
Steps To Reproducetype;
/ADDLINE
Additional Informationpatch add m_addline in l_commands.c and Makefile.in
Attached Files
l_commands.c (22,983 bytes)
Makefile.in (26,612 bytes)
3rd party modules

Activities

ohnobinki

2011-10-26 16:11

reporter   ~0016761

If you must use the /addline command (which is really discouraged), you should just add a loadmodule line for m_addline.so. If you're running unreal out of its source directory, that line should look like:

loadmodule "src/modules/m_addline.so";

If you're installing unreal to a different path, that loadmodule line should look like:

loadmodule "modules/m_addline.so";

/addline was removed from commands.so because it is dangerous and shouldn't be included in the default base of commands (even though it is also disabled by default). Dynamic configuration should probably be done through different modules, such as those which write out and read in gline databases.

Issue History

Date Modified Username Field Change
2011-10-26 12:35 craftsman New Issue
2011-10-26 12:35 craftsman File Added: l_commands.c
2011-10-26 12:35 craftsman File Added: Makefile.in
2011-10-26 16:11 ohnobinki Note Added: 0016761
2011-10-26 16:11 ohnobinki Status new => closed
2011-10-26 16:11 ohnobinki Assigned To => ohnobinki
2011-10-26 16:11 ohnobinki Resolution open => wont fix
2017-01-06 15:48 syzop Category module => module api