View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004045 | unreal | module api | public | 2011-10-26 12:35 | 2011-10-26 16:11 |
| Reporter | craftsman | Assigned To | ohnobinki | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | wont fix | ||
| Product Version | 3.2.9-RC2 | ||||
| Summary | 0004045: command /addline does not asset | ||||
| Description | this is command is not active in this version.. | ||||
| Steps To Reproduce | type; /ADDLINE | ||||
| Additional Information | patch add m_addline in l_commands.c and Makefile.in | ||||
| Attached Files | l_commands.c (22,983 bytes) Makefile.in (26,612 bytes) | ||||
| 3rd party modules | |||||
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If you must use the /addline command (which is really discouraged), you should just add a loadmodule line for m_addline.so. If you're running unreal out of its source directory, that line should look like: loadmodule "src/modules/m_addline.so"; If you're installing unreal to a different path, that loadmodule line should look like: loadmodule "modules/m_addline.so"; /addline was removed from commands.so because it is dangerous and shouldn't be included in the default base of commands (even though it is also disabled by default). Dynamic configuration should probably be done through different modules, such as those which write out and read in gline databases. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2011-10-26 12:35 | craftsman | New Issue | |
| 2011-10-26 12:35 | craftsman | File Added: l_commands.c | |
| 2011-10-26 12:35 | craftsman | File Added: Makefile.in | |
| 2011-10-26 16:11 | ohnobinki | Note Added: 0016761 | |
| 2011-10-26 16:11 | ohnobinki | Status | new => closed |
| 2011-10-26 16:11 | ohnobinki | Assigned To | => ohnobinki |
| 2011-10-26 16:11 | ohnobinki | Resolution | open => wont fix |
| 2017-01-06 15:48 | syzop | Category | module => module api |