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IDProjectCategoryView StatusLast Update
0004178unrealircdpublic2015-08-08 09:35
Reportersynirc-jon Assigned Tosyzop  
PrioritynormalSeverityminorReproducibilityN/A
Status resolvedResolutionduplicate 
Summary0004178: Remote Rehashing Should Report Rehash Status to Remote User
DescriptionCurrently, when you remotely rehash a server, it will report that it attempted to rehash the server, but it will not report if it was successful or not. This basically makes remotely rehashing useless -- you cannot verify if it was successful, and will need to do a local rehash to verify.

I think it should minimally report success/failure of a remote rehash to the requesting user.
TagsNo tags attached.
3rd party modules

Relationships

duplicate of 0001613 resolvedsyzop Send rehash notices to the server requesting the rehash 

Activities

nenolod

2013-05-06 02:10

reporter   ~0017483

I need to think on this one a bit. The obvious solution is to make config rehash notices network-wide, but, it depends on how much autonomy Unreal 3.4 is meant to have for each server-admin.

Thoughts?

syzop

2015-08-08 09:35

administrator   ~0018587

Will use 0001613 for this.

Issue History

Date Modified Username Field Change
2013-03-17 19:12 synirc-jon New Issue
2013-03-20 15:45 syzop Status new => acknowledged
2013-05-06 02:10 nenolod Note Added: 0017483
2015-08-08 09:35 syzop Note Added: 0018587
2015-08-08 09:35 syzop Relationship added duplicate of 0001613
2015-08-08 09:35 syzop Status acknowledged => resolved
2015-08-08 09:35 syzop Resolution open => duplicate
2015-08-08 09:35 syzop Assigned To => syzop