View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004178 | unreal | ircd | public | 2013-03-17 19:12 | 2015-08-08 09:35 |
Reporter | synirc-jon | Assigned To | syzop | ||
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | resolved | Resolution | duplicate | ||
Summary | 0004178: Remote Rehashing Should Report Rehash Status to Remote User | ||||
Description | Currently, when you remotely rehash a server, it will report that it attempted to rehash the server, but it will not report if it was successful or not. This basically makes remotely rehashing useless -- you cannot verify if it was successful, and will need to do a local rehash to verify. I think it should minimally report success/failure of a remote rehash to the requesting user. | ||||
Tags | No tags attached. | ||||
3rd party modules | |||||
|
I need to think on this one a bit. The obvious solution is to make config rehash notices network-wide, but, it depends on how much autonomy Unreal 3.4 is meant to have for each server-admin. Thoughts? |
|
Will use 0001613 for this. |
Date Modified | Username | Field | Change |
---|---|---|---|
2013-03-17 19:12 | synirc-jon | New Issue | |
2013-03-20 15:45 | syzop | Status | new => acknowledged |
2013-05-06 02:10 |
|
Note Added: 0017483 | |
2015-08-08 09:35 | syzop | Note Added: 0018587 | |
2015-08-08 09:35 | syzop | Relationship added | duplicate of 0001613 |
2015-08-08 09:35 | syzop | Status | acknowledged => resolved |
2015-08-08 09:35 | syzop | Resolution | open => duplicate |
2015-08-08 09:35 | syzop | Assigned To | => syzop |