View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004252 | unreal | module api | public | 2014-01-12 20:48 | 2014-02-01 12:34 |
| Reporter | Danyal Saleem Qureshi | Assigned To | syzop | ||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | closed | Resolution | no change required | ||
| Product Version | 3.2.10.2 | ||||
| Summary | 0004252: Is This Possible? | ||||
| Description | Hello Is This Possible To Auto Add Kline/Gline/Zline ID? e.g: /gline Abc 10d Bye! And Output Is: Closing Link: Abc[127.0.0.1] (User has been permanently banned from Xyz (Gline ID: 001) (no reason)) --- Like This! And /freeze Nick Reason -- This Option! Thanks Waiting For Reply! | ||||
| 3rd party modules | |||||
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Regarding gline ID's: 1) you didn't tell us why you would want this 2) tech problems: how to handle the assignment in a multi-server scenario? how to handle collissions when servers link? how to handle collissions (people adding different glines in the same second on two distinct servers)? etc.... This could be partially solved with (long) random ID's.. but still. what's the point anyway? I don't see this included in UnrealIRCd or any official module. I would suggest to do this in services (so via the /OS AKILL interface), rather than in the IRCd, as services provide a central database which avoids all these issues. Regarding /FREEZE: what should it do? Have you looked at /SHUN? |
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I don't see a reason to implement this & no reasons were given. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2014-01-12 20:48 | Danyal Saleem Qureshi | New Issue | |
| 2014-01-13 12:02 | syzop | View Status | private => public |
| 2014-01-13 12:08 | syzop | Note Added: 0017892 | |
| 2014-02-01 12:34 | syzop | Note Added: 0017896 | |
| 2014-02-01 12:34 | syzop | Status | new => closed |
| 2014-02-01 12:34 | syzop | Assigned To | => syzop |
| 2014-02-01 12:34 | syzop | Resolution | open => no change required |
| 2017-01-06 15:48 | syzop | Category | module => module api |