View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004355 | unreal | ircd | public | 2015-05-27 18:38 | 2015-07-10 22:04 |
Reporter | syzop | Assigned To | syzop | ||
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Product Version | 3.4-alpha1 | ||||
Target Version | 3.4-alpha3 | Fixed in Version | 3.4-beta1 | ||
Summary | 0004355: re-implement PROTOCTL SERVERS= | ||||
Description | nenolod ripped PROTOCTL SERVERS= out, not understanding what it was of course. re-implement this as it ensures safe linking even if you re-connect quickly to X servers at the same time, which is something we want to continue to support. just a pitty you'll need all servers to be either 3.2.x or all to be 3.4.x to keep this working (as it used numerics, which don't exist in 3.4.x and have been replaced by something tooootally different called SID's... yeah.. they are so different..) | ||||
Tags | No tags attached. | ||||
3rd party modules | |||||
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https://github.com/unrealircd/unrealircd/commit/6c0ebb5bd36ee2feb4124864baccecd5f1dbf88c commit 6c0ebb5bd36ee2feb4124864baccecd5f1dbf88c Author: Bram Matthys <[email protected]> Date: Fri Jul 10 21:57:13 2015 +0200 Protection against linking race conditions is back again (IOTW: allow very rapid re-linking), but only if your network is fully 3.4.x (actually: current git unreal34 or later) Re-implemented PROTOCTL SERVERS= which nenolod ripped out (0004355). Add 2nd argument to PROTOCTL EAUTH=servername,unrealprotocol Change UnrealProtocol from 2350 to 2351 |
Date Modified | Username | Field | Change |
---|---|---|---|
2015-05-27 18:38 | syzop | New Issue | |
2015-07-10 22:03 | syzop | Note Added: 0018474 | |
2015-07-10 22:03 | syzop | Status | new => resolved |
2015-07-10 22:03 | syzop | Fixed in Version | => 3.4-beta1 |
2015-07-10 22:03 | syzop | Resolution | open => fixed |
2015-07-10 22:03 | syzop | Assigned To | => syzop |