View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004414 | unreal | ircd | public | 2015-09-09 13:48 | 2015-09-12 12:43 |
| Reporter | syzop | Assigned To | syzop | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | not fixable | ||
| Product Version | 4.0.0-rc1 | ||||
| Summary | 0004414: SERVER command is used instead of SID | ||||
| Description | The directly-connected server, both for in and outcoming cases, will always introduce itself via SERVER rather than SID. Seems a bit odd and problematic. The remote side could still figure uit the SID of the (directly connected) remote link, as it got received earlier via PROTOCTL SID=xxx. | ||||
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Remote link crashes when trying to introduce directly-connected-server via SID rather than SERVER. That code always assumes remote servers for SID. Guess I'll stick with current implementation. I understand for outgoing connections it's difficult to switch over, but I thought: make it easy for incoming, 100% SID, easy for services coders. Nevermind....... |