View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004482 | unreal | documentation | public | 2015-12-07 02:59 | 2016-01-11 18:17 |
Reporter | GLolol | Assigned To | syzop | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | Linux | OS | Debian | OS Version | Stretch/sid |
Product Version | 4.0.0-rc4 | ||||
Fixed in Version | 4.0.1 | ||||
Summary | 0004482: /squit server.* does not work | ||||
Description | Contrary to /helpop SQUIT, using wildcards in /SQUIT does not work with unreal 4.0: * Syntax: SQUIT <server> * Example: SQUIT leaf.* Instead, something like "/squit services*" will cause an error: * services* :No such server /map looks like (for reference, this): * unreal.midnight.vpn (1) 001 * |-pylink.local (1) 38Q * | |-ovd.relay (4) 902 * | |-chary.relay (1) 901 * | `-devel.relay (1) 900 * `-services.int (12) 00A | ||||
Steps To Reproduce | - Link a server - Attempt to /SQUIT it by matching its name in a glob. | ||||
Tags | No tags attached. | ||||
3rd party modules | |||||
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Earlier, when fixing nenofucks code, I figured I'd remove the wildcard thing so make us stop 'guessing'. I don't like guessing, especially if it may result in the wrong server splitting or connecting ;) So I've updated the documentation: [unreal40 8aa655d] Remove server wildcard examples from help.conf, reported by GLolol (0004482). https://github.com/unrealircd/unrealircd/commit/8aa655df3a56cb7a85982d31849a526ff343d640 Thanks. |
Date Modified | Username | Field | Change |
---|---|---|---|
2015-12-07 02:59 | GLolol | New Issue | |
2015-12-10 21:08 | syzop | Category | ircd => documentation |
2016-01-11 18:17 | syzop | Note Added: 0019040 | |
2016-01-11 18:17 | syzop | Status | new => resolved |
2016-01-11 18:17 | syzop | Fixed in Version | => 4.0.1 |
2016-01-11 18:17 | syzop | Resolution | open => fixed |
2016-01-11 18:17 | syzop | Assigned To | => syzop |