View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004614 | unreal | ircd | public | 2016-04-01 09:36 | 2016-04-03 20:24 |
Reporter | syzop | Assigned To | syzop | ||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Product Version | 4.0.2 | ||||
Fixed in Version | 4.0.3 | ||||
Summary | 0004614: useless Windows backtrace @ GotSigAbort | ||||
Description | When the Windows version of UnrealIRCd crashes due to an SIGABRT, the backtrace is useless: Stack Trace: Module: UnrealIRCd #0 c:\dev\unreal4.0\src\win32\debug.c:330: GotSigAbort (that's it.. nothing more..) This needs to be fixed so we can see the source of a crash. In other crash cases, like segmentation fault, the backtrace is OK. | ||||
Tags | No tags attached. | ||||
3rd party modules | |||||
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Probably something easy. Windows API is just not really my area of expertise. |
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Not easy. Seems even impossible without hacks. "Fixed": https://github.com/unrealircd/unrealircd/commit/2eda1cb285340b4ea7bb5b1fbc3be802877efc4e |
Date Modified | Username | Field | Change |
---|---|---|---|
2016-04-01 09:36 | syzop | New Issue | |
2016-04-01 09:37 | syzop | Status | new => acknowledged |
2016-04-01 09:39 | syzop | Note Added: 0019155 | |
2016-04-01 09:39 | syzop | Description Updated | |
2016-04-03 20:24 | syzop | Note Added: 0019192 | |
2016-04-03 20:24 | syzop | Status | acknowledged => resolved |
2016-04-03 20:24 | syzop | Fixed in Version | => 4.0.3 |
2016-04-03 20:24 | syzop | Resolution | open => fixed |
2016-04-03 20:24 | syzop | Assigned To | => syzop |
2016-04-03 20:24 | syzop | Note Edited: 0019192 |