View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004688 | unreal | ircd | public | 2016-05-23 15:33 | 2016-05-23 16:42 |
| Reporter | capitaine | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Product Version | 4.0.3.1 | ||||
| Summary | 0004688: Mode f cannot be removed | ||||
| Description | Once it has been set +f, mode cannot be removed from a channel. | ||||
| Steps To Reproduce | JOIN :#Mychan :tester!test@localhost JOIN :#Mychan :Cool.chat 353 tester = #Mychan :@tester :Cool.chat 366 tester #Mychan :End of /NAMES list. MODE #Mychan +ntf :[20t#b]:10 :tester!test@localhost MODE #Mychan +ntf [20t#b]:10 MODE #Mychan :-ntf :tester!test@localhost MODE #Mychan -nt MODE #Mychan :-f (no reply) | ||||
| Additional Information | Still commenting loadmodule "chanmodes/floodprot" then rehashing does not remove it. | ||||
| 3rd party modules | |||||
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Mode f is a type B channel mode that requires an argument for unsetting as well. So the syntax is: /mode #chan -f [20t#b]:10 (or /mode #chan -f anythinghere) Other type B channel modes are k and L. |
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Ah I see, that's right. It behaves differently on Unreal 3.2 so I thought it was a bug. |
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That's true. Sure, no problem. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2016-05-23 15:33 | capitaine | New Issue | |
| 2016-05-23 15:48 | syzop | Note Added: 0019280 | |
| 2016-05-23 16:39 | capitaine | Note Added: 0019281 | |
| 2016-05-23 16:42 | syzop | Note Added: 0019282 | |
| 2016-05-23 16:42 | syzop | Status | new => closed |
| 2016-05-23 16:42 | syzop | Resolution | open => no change required |