View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004944 | unreal | ircd | public | 2017-05-03 11:28 | 2017-08-25 20:37 |
Reporter | syzop | Assigned To | syzop | ||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Product Version | 4.0.11 | ||||
Target Version | 4.0.12 | Fixed in Version | 4.0.14 | ||
Summary | 0004944: Servername in link block is not verified | ||||
Description | If you have something like: link xxxx { .. And this link connects (outgoing, anyway) then the server can introduce himself as yyyy. It seems the name is not checked. Not a security issue as far as I can see, but it can certainly be confusing. A side-effect of this is that if this is an autoconnect link then UnrealIRCd will keep trying to connect to the server every connfreq. This instead of the regular and expected behavior of "don't try to link, if we are already linked" (when the names ARE correct) | ||||
Tags | No tags attached. | ||||
3rd party modules | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
2017-05-03 11:28 | syzop | New Issue | |
2017-08-25 20:36 | syzop | View Status | private => public |
2017-08-25 20:37 | syzop | Assigned To | => syzop |
2017-08-25 20:37 | syzop | Status | new => resolved |
2017-08-25 20:37 | syzop | Resolution | open => fixed |
2017-08-25 20:37 | syzop | Fixed in Version | => 4.0.14 |
2017-08-25 20:37 | syzop | Note Added: 0019836 |