View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004982||unreal||ircd||public||2017-08-07 20:34||2017-08-09 14:30|
|Target Version||Fixed in Version||4.0.13|
|Summary||0004982: Strict Transport Security CAP|
|Description||Pretty much just a heads-up: people have been working on an STS policy implementation for IRCv3, set for v3.3 it looks like. I realise it's still in draft status, hence the low priority and this being just a heads-up. =] You can follow development on Github though.|
I'm fairly certain a lot of people would like to see this implemented in Unreal (eventually), as there's little to no use for plaintext connections anymore in this day and age.
For a list of clients and servers that support it as of yet, check references  and . Just look for a row with "draft/sts". Sidenote: I also noticed  only seems to account for Unreal 3.x, not sure if there's anything you can do to rectify that though.
|Additional Information|| http://ircv3.net/specs/core/sts-3.3.html|
|Tags||No tags attached.|
|3rd party modules|
Yeah, I agree, wish to support this. I use STS on all my websites but IRC has been lacking support for this.. even worse, IRC is used to self-signed certificates which only prevent passive attacks, not active.
Ah well. No need to write more.. the usefulness and purpose is clear :D
draft/sts support is now added :)
|2017-08-07 20:34||Gottem||New Issue|
|2017-08-09 10:14||syzop||Assigned To||=> syzop|
|2017-08-09 10:14||syzop||Status||new => acknowledged|
|2017-08-09 10:14||syzop||Note Added: 0019806|
|2017-08-09 10:16||syzop||Note Edited: 0019806||View Revisions|
|2017-08-09 14:30||syzop||Status||acknowledged => resolved|
|2017-08-09 14:30||syzop||Resolution||open => fixed|
|2017-08-09 14:30||syzop||Fixed in Version||=> 4.0.13|
|2017-08-09 14:30||syzop||Note Added: 0019808|